Hi,
First, thanks to those contributing to Forge and MCP, it allowed me to put my foot in the door of modding for minecraft much faster than I expected.
I came across a few "uncertainties" while testing, and can't seem to nail the answers, I would like to set them straight before attempting anything more ambitious with Forge.
- A client modded with Forge will be unable to join a server that doesn't have Forge due to the client sending an unrequested login packet that the server needs to ACK, ending the connection attempt with a "Login failed" : True ? If it is, is there a way around that ? If there is no way, is there a particular reason for it ?
- When debugging/launching the client from eclipse a random login is used "player[randomInteger]", is there a way to use a legitimate account ?
- Related to the first point but I think it stands on its own: If i'm looking into making a client mod that I need working on a any server that is accepting unmodified clients, a "read-only" mod one could say, basically just forwarding events and data outside minecraft, should I stick with Forge or go another way ? MCP on its own ?
Thanks in advance for any information.