Awesome, glad I can stick with forge. Thank you both for your answers.
Hi, First, thanks to those contributing to Forge and MCP, it allowed me to put my foot in the door of modding for minecraft much faster than I expected. I came across a few "uncertainties" while testing, and can't seem to nail the answers, I would like to set them straight before attempting anything more ambitious with Forge. - A client modded with Forge will be unable to join a server that doesn't have Forge due to the client sending an unrequested login packet that the server needs to ACK, ending the connection attempt with a "Login failed" : True ? If it is, is there a way around that ? If there is no way, is there a particular reason for it ? - When debugging/launching the client from eclipse a random login is used "player[randomInteger]", is there a way to use a legitimate account ? - Related to the first point but I think it stands on its own: If i'm looking into making a client mod that I need working on a any server that is accepting unmodified clients, a "read-only" mod one could say, basically just forwarding events and data outside minecraft, should I stick with Forge or go another way ? MCP on its own ? Thanks in advance for any information.