Primary forum link. May be ahead of information found here.
http://www.minecraftforum.net/topic/1696101-mcherds
The basic premise of MCHerds is to add zero new items/blocks/mobs to the game, but make it more interesting though more AI options, and tweaking how things spawn. It will also function as an API for other modders who want their new mobs to participate in herding behaviors.
I've got a generalized framework in place that supports herds of arbitrary creatures across multiple dimensions. Right now I've got cows, pigs, chickens, sheep or zombies trying to stick together (not cross-species). Entire herds of cows or sheep stampede when any is injured, collectively follow players with food, and slowly reproduce on their own if there's enough. Pigs and chickens do the same, but are less organized about running away. When one zombie in a group spots you, you'll draw the lot of them. Finally, hordes of zombies occasionally spawn instead of the just the typical 1-4.
It requires Forge to run, but client's don't need MCHerds to play on servers running it, just Forge.
Mod:
http://bit.ly/11RwVug (dropbox)
Source:
http://bit.ly/11Rx013 (dropbox)
Demo video:
[embed=425,349]
[/embed]
Installation:
Just drop in in your Forge [471+] mods folder.
Version 1.0 is here. Please submit your feedback.
Suggestions are always welcome.
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This mod may be used or modified without my express permission in any other mod/pack where profit is not gained. I only ask that you credit me for my work, and let me know that it's being used.