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DiamondMiner88

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Everything posted by DiamondMiner88

  1. First of all, the stuff on github is right from the folder that the mod is in, the .idea is for IntelliJ idea. the other folders i don't touch in case everything breaks. The different classes are for different block drops. They are empty because i only test with AGlassBlack and BlockBaseGlassA the json file is a_glass_black.json If you tell me HOW i can get around using IHasModel, ill do it. I only really care that it works. this mod is not going to be public i am doing it for fun. since its not going to be public i don't care that i don't own diamondminer88.com i forgot to remove the BlockBase class, yes i did put variants in my json file and its a_glass_black.json and please calm down. i did put variants although my y values are the different way around ill try the way you have it. Still doesen't work though. How do i get the bounding box to rotate?
  2. What?
  3. The bounding box is but the model is not did you see the imgs?
  4. I have a problem with EnumFacing. How do i get the model to rotate with the bounding box? Because i get the bounding box rotation and the correct 'facing' nbt tag but the model stays the same. I attached some imgs of what happened. Here's the GitHub Repository.
  5. How do I make custom tools that are not templates (ItemSword, Pickaxe, Spade, Axe, Hoe) But Completely Custom Ones? P.S. I'm new to modding
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