Jump to content

Synoot

Members
  • Posts

    12
  • Joined

  • Last visited

Recent Profile Visitors

651 profile views

Synoot's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. You may have done something like public static final Item ITEM_1 = new ItemBase('item_1'); public static final Item ITEM_2 = new ItemBase('item_1'); where you give both of the items the same registry name. This is all I can infer via reading the log you gave, so check over your ItemInit and BlockInit classes (or where ever you register them) and make sure the registry names are different.
  2. Ah, that's what you meant. Don't ask me how it worked before, I have no clue
  3. 1) Yeah, makes sense I don't know why he did it like that 2) ¯\_(ツ)_/¯ 3) Our modid is "boundless" 4) For example @GameRegistry.ObjectHolder("boundless:leather_sword") public static LeatherSword leather_sword;
  4. Github (I also work on the mod)
  5. It works now, for some reason there were some bits of text that I couldn't see in Eclipse. Thanks for the help.
  6. Still, the tooltip wasn't showing, but I'm not sure if i need to add it to main to initalize it, I've been looking and nothing's come up.
  7. Eclipse was yelling at me to change it to void, or change it to a constructor ItemTape(ItemStack stack, World worldIn, List<String> tooltip, ITooltipFlag flagIn) { tooltip.add("Test"); } Honest, I probably did something wrong.
  8. hmm... ok, I'll try that
  9. MC 1.12.2
  10. Here's my GitHub, incase anyone needs it aswell: lol regular links dont work
  11. Full class Method It should work now, i didn't know that the fourms don't auto format links I also didn't post the full code in this... post because it's pretty long
  12. My public void addInformation method isn't working, and it's not adding any lore to my item. Here's the code in two different pastebins: Method: https://pastebin.com/wMNSDrhp Full Class: https://pastebin.com/Eitecz3D Any help would be nice, and I'm using Eclipse. (No errors either)
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.