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Everything posted by DeBugger
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[1.12.2] Chisel&Bits exports for block models [Solved]
DeBugger replied to DeBugger's topic in Modder Support
Do I understand it right that I can use the exported files for mods? -
[1.12.2] Chisel&Bits exports for block models [Solved]
DeBugger replied to DeBugger's topic in Modder Support
You can find it here. -
[1.12.2] Chisel&Bits exports for block models [Solved]
DeBugger replied to DeBugger's topic in Modder Support
I had read something which should mean this. If I find it, I will post it here. -
Hey guys, Do I understand it right that I can use exported blocks from Chisel&Bits for creating block-models for mods? DeBugger
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[1.12.2] custom entity/mob | missing spawnegg [Solved]
DeBugger replied to DeBugger's topic in Modder Support
Okay, thank you. Thank you too for the tip with referenced libraries. Im a very beginner? -
[1.12.2] custom entity/mob | missing spawnegg [Solved]
DeBugger replied to DeBugger's topic in Modder Support
Here it is: Or do you mean the EntityZombie-class? I have a DevWorkspace setup, so I cant reach the MC-sourcecode. Sorry. -
[1.12.2] custom entity/mob | missing spawnegg [Solved]
DeBugger replied to DeBugger's topic in Modder Support
What is your ModResourceLocation-class? Are Im allowed to copy-paste your ModResourceLocation-class code? -
[1.12.2] custom entity/mob | missing spawnegg [Solved]
DeBugger replied to DeBugger's topic in Modder Support
I will try it. What do you mean with "actual entity class"? I poste it. Later I will add an AI but at the moment the mob should perform actions like a zombie. I havnt delete anything. -
[1.12.2] custom entity/mob | missing spawnegg [Solved]
DeBugger replied to DeBugger's topic in Modder Support
Perhaps this is also helpful. RenderCyborg1: RenderHandler: RegistryHandler: -
[1.12.2] custom entity/mob | missing spawnegg [Solved]
DeBugger replied to DeBugger's topic in Modder Support
Log: EntityCyborg1.class: My current problems are: no spawnegg (even throu /give, so far) default zombie model default zombie-texture -
[1.12.2] custom entity/mob | missing spawnegg [Solved]
DeBugger replied to DeBugger's topic in Modder Support
Okay, I corrected the failure. MC doesnt crash anymore, but I still dont have a spawnegg. I summoned the mob per command, and a "Zombie" were summoned. Now I have three problems: Zombie has default zombie-texture no spawnegg custom mob-model isnt used -
[1.12.2] custom entity/mob | missing spawnegg [Solved]
DeBugger replied to DeBugger's topic in Modder Support
I think that I now know my failure: my preInitRegistries SubscribeEvent dont contain an argument. It also is logged in the console. -
[1.12.2] custom entity/mob | missing spawnegg [Solved]
DeBugger replied to DeBugger's topic in Modder Support
Oh, sorry. I had not understood that yet. I will correct it. . -
[1.12.2] custom entity/mob | missing spawnegg [Solved]
DeBugger replied to DeBugger's topic in Modder Support
Thank you for the link. Isnt this my EventHandler/Listener?: RegistryHandler: And here the method in EntityInit: -
[1.12.2] custom entity/mob | missing spawnegg [Solved]
DeBugger replied to DeBugger's topic in Modder Support
Where do I have to declare the handler? In the EntityRegistry, EntityInit... Im sorry if I get on your nerves? -
[1.12.2] custom entity/mob | missing spawnegg [Solved]
DeBugger replied to DeBugger's topic in Modder Support
Okay, so far MC crahes with the excpetion: Caused by: java.lang.IllegalArgumentException: Method public static void com.cb.cyborg.util.handlers.RegistryHandler.preInitRegistries() has @SubscribeEvent annotation, but requires 0 arguments. Event handler methods must require a single argument. But I need the arguments RegistryEvent.Register<EntityEntry> event ?. I have no clue how to make it work. Sorry, Im (very) basic in Java and modding. -
[1.12.2] custom entity/mob | missing spawnegg [Solved]
DeBugger replied to DeBugger's topic in Modder Support
Do I also need something like your Helpers-class? EDIT: I think I found it out by myself. Sorry. -
[1.12.2] custom entity/mob | missing spawnegg [Solved]
DeBugger replied to DeBugger's topic in Modder Support
Thank you, V0idWa1k3r. I will (try to) realize it. -
[1.12.2] custom entity/mob | missing spawnegg [Solved]
DeBugger replied to DeBugger's topic in Modder Support
Sorry that Im not very good informed about modding. Do I have to set a creativetab for the spawnegg? I registered now the spawnegg and the entity in different methods: Its still not working. Eclipse dont highlight any errors. Only two lines in consoles log make me worried: Attempting connection with missing mods [minecraft, mcp, FML, forge, cb] at CLIENT Attempting connection with missing mods [minecraft, mcp, FML, forge, cb] at SERVER Are this messages important for my problem? -
Hey guys, Im very new to modding, especially in creating mobs. I tried to create one, but Im missing the spawnegg. I used a tutorial to create it. I hope that anybody can help me. For development I use Forge-1.12.2-14.23.4.2705-mdk. DeBugger (probably not a debugger ;D) PS: I dont have advanced Java kowledge. I hope thats okay and enough EntityInit: EntityCyborg1: