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HansPeter

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  1. Thank's for the fast answer. Yehr, ok I cant figure it it. I now use this in "blockstates:" { "variants": { "normal": { "model": "minecraft:fire" } } } but i don't geht the right Texture.
  2. aOh, sorry for my ambiguous question I want to create/set a custom block of fire and I also want to use the original Minecraft animiation, texture and model. (To "place" the Fire-Block I will create my own "flint and steel" later. <-- but that is'nt the question) Should i set the Model of the Fire in the Mehtod directly? @Override public void registerModels() { ....use original "FireModel" } In my ressources which values should I set the in the json's? (I know the fire uses 2 layers but i don't know the right syntax to write it in the json's) So currently i have: assets.myID -> blockstates: curstomfire:json { "variants": { "normal": { "model": "bk:endless_fire_block" } } } -> models.block: curstomfire:json { "parent": "block/cube_all", "textures": { "layer0": "bk:blocks/endless_fire_block_layer_0", "layer1": "bk:blocks/endless_fire_block_layer_1" } } -> textures.blocks: curstomfire_layer_0:json { "animation": { "frames": [ 16, 17, 18, 19, 20, 21, 22, 23, 4, 25, 26, 27, 28, 29, 30, 31, 0, 1, 2, , 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 ] } } <--- here i want to use the original animation values inseat to create a curstom "animation".script is this possible? curstomfire_layer_1:json { "animation": {} } but this does not work for me...
  3. I want to run my mod in more than one Version. Where can I set or define it and how does it work? Thx for your Help!
  4. I want to create a custom Fire. And want to define a Animation for 2 layers. Does anybody have a json snippet to do so?
  5. Hi. I want to use the original Texture for example from stone or fire for my own Block. How can i set this Model and Texture (without a import of a texture and creating json files) Thx
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