aOh, sorry for my ambiguous question
I want to create/set a custom block of fire and I also want to use the original Minecraft animiation, texture and model.
(To "place" the Fire-Block I will create my own "flint and steel" later. <-- but that is'nt the question)
Should i set the Model of the Fire in the Mehtod directly?
@Override
public void registerModels()
{
....use original "FireModel"
}
In my ressources which values should I set the in the json's?
(I know the fire uses 2 layers but i don't know the right syntax to write it in the json's) So currently i have:
assets.myID
-> blockstates:
curstomfire:json
{
"variants": {
"normal": { "model": "bk:endless_fire_block" }
}
}
-> models.block:
curstomfire:json
{
"parent": "block/cube_all",
"textures": {
"layer0": "bk:blocks/endless_fire_block_layer_0",
"layer1": "bk:blocks/endless_fire_block_layer_1"
}
}
-> textures.blocks:
curstomfire_layer_0:json
{
"animation": { "frames": [ 16, 17, 18, 19, 20, 21, 22, 23, 4, 25, 26, 27, 28, 29, 30, 31, 0, 1, 2, , 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 ]
}
}
<--- here i want to use the original animation values inseat to create a curstom "animation".script is this possible?
curstomfire_layer_1:json
{
"animation": {}
}
but this does not work for me...