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toocrazy

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Everything posted by toocrazy

  1. Tysm, it works now as intendet! (kinda embarrasing mistake tho). You probably mean all the unused imports and the not used render method in TimeFusor.class which I tested to realise they wont work probably and I just didn't remove yet (which I will do now ^^).
  2. Hey, I use a ticker in one of my Blockentites and it works completely fine: BlockEntity: (working) Block: (working) But when trying to use it in a different BlockEntity it somehow doesn't work? (event tho the code of the ticker is nearly identical). The only real difference is that the "TimeFusor" does not implement "MenueProvider" (tried implementing it already) BlockEntity: (not working) Block: (not working) I would appreciate if anyone has atleast an idea why this isn't working as I tried to solve this problem for a few hours already now and I really need that tick funktion for a particle animation. Thanks in advance ^^
  3. Thank you, I found it! But I don't know what to put into "PoseStack", "MultibufferSource" and a float[], rn I have assigned random Values which crash my game... BeaconRenderer.renderBeaconBeam(new PoseStack(), MultiBufferSource.immediate(new BufferBuilder(30)),BEAM_LOCATION, 5, 5, 5, 5, 5,new float[5], 5, 5); the other values are probably just color and locationg, I think I can get them right with try and error ^^
  4. Hey, the title is pretty self explaining, I tried to copy a bit of code from the BeaconBlockEntity class which seems to be spawning the beam: But it doesn't work, I think that it just initiates the spawn of the beam based on the beacon block. Thanks in advance ^^
  5. Hey, so im trying to change the stone under my custom biome to be a different block, but I don't know how to do that... my biome class looks like this: The only idea I have is to make my "stone replacement block" an ore with an exeedingly common chance to spawn in the biome to replace the stone but there has to be a more "clean" way to do this right? Thank's in advance ^^
  6. I reinstalled eclipse, but it wont let me work on my projekt because it somehow cant find the classes that i created even though they are still in the same place as before and I didnt moved them. ty in advance.
  7. Thank you. It works.
  8. I created a custom "machine" but it crash.
  9. thank you, it works!
  10. I created a custom dimension and to get there I created a teleporter-item but to teleport the player on the ground and not in the air or in the floor. I need to get the bottom block from the dimension.
  11. I already created a custom dimension in 1.10.2 but i dont no how to do it in 1.7.10
  12. I don't know how to play a sound and spawn particles.
  13. I have another question: how can I make it to spawn the player on the floor and not in the ground or in the air?
  14. Thank you very much!
  15. By rightklicking the block
  16. I would like to create a block when using it teleports me to my custom dimension (id:3) I already had a teleportcommand but I would like a block to teleport. Anyone know how I can do it? Github:https://github.com/toocrazy/ReddeathmodForge Thanks to all!
  17. I want to make a custom furnace
  18. I can't find any 1.10.2 tutorial to make a custom GUI. Do anyone know about a 1.10.2 tutorial?
  19. I want to make a gui but this video is the only video I found to make a custom GUI.
  20. can I update to the 1.12.2 without reprogramming everything?
  21. I watch a tutorial and at 16:08 a lot of methods in the class do not exist with me. please help me!
  22. If iI breack the block ^
  23. now the game does not crash but the gui do not open.
  24. I already pushed my updated code into github
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