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Everything posted by Kaelym

  1. Figured it out, Thank you draco.
  2. sorry bout that, didn't realize I skimmed over this one. package com.fetrien.elypsis.init; import com.fetrien.elypsis.ElypsisMod; import net.minecraft.item.Item; import net.minecraftforge.fml.common.registry.GameRegistry.ObjectHolder; public class ModItems { public static final Item GARNET = null;} thank you for the help.
  3. So, in an effort to remove IHasModel and stop being a Cargo Cultest, (love that phrase for whatever reason)... There was an error somewhere between the keyboard and the chair. Now my game no longer loads, I've /* */ a lot of my old files to keep them from being read, and started from scratch (kind of?). If I could get some assistance spotting where the errors are, as unfortunately I only really understood the IHasModel setup, I'd be grateful. first my server/client proxy they are the same (just in case they're needed) the IProxy Registries: ModelRegistryHandler: RegistryHandler: Reference: garnet.json Main Crash So it's my thought that it's somewhere in 'Modelregistryhandler', as it seems to draw me to " ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory"));" and " registerModel(ModItems.GARNET);" Thoughts? Suggestions? (lol) Tutorials? Would really like to go back to working on the mod itself but I want to know it's done right.
  4. Thank you, I will keep this in mind while I continue my mod.
  5. I've been working on a personal mod but I have a *very* basic understanding of Java, at this point in time I've been working on one issue for about 14 hours and have made no progress. I am trying to make a 'cube_column' block, but no idea where I'm going wrong. RockPillar.class modblocks.java (showing only parts that deal with block itself.) Blockstates models/block.json models/item.json Error has been resolved, thanks everyone
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