I do not know how but after a year without playing without problems throws me out of the game already at the logo of the game. I call translator because I can not write English perfectly
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 29.09.18 22:26
Description: Initializing game
ddj: Unable to fit: minecraft:block/lava_flow - size: 32x32 - Maybe try a lowerresolution resourcepack?
at ddi.c(SourceFile:58)
at ddk.b(SourceFile:108)
at ddk.a(SourceFile:52)
at dfb.a(SourceFile:341)
at dfc.a(SourceFile:24)
at vh.a(SourceFile:118)
at cfs.am(SourceFile:507)
at cfs.a(SourceFile:380)
at net.minecraft.client.main.Main.main(SourceFile:144)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at ddi.c(SourceFile:58)
at ddk.b(SourceFile:108)
at ddk.a(SourceFile:52)
at dfb.a(SourceFile:341)
at dfc.a(SourceFile:24)
at vh.a(SourceFile:118)
at cfs.am(SourceFile:507)
-- Initialization --
Details:
Stacktrace:
at cfs.a(SourceFile:380)
at net.minecraft.client.main.Main.main(SourceFile:144)
-- System Details --
Details:
Minecraft Version: 1.13.1
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 386423112 bytes (368 MB) / 603979776 bytes (576 MB) up to 1073741824 bytes (1024 MB)
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
Launched Version: 1.13.1
LWJGL: 3.1.6 build 14
OpenGL: AMD Radeon(TM) R4 Graphics GL version 4.5.13476 Compatibility Profile Context 22.19.180.513, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x AMD A6-6310 APU with AMD Radeon R4 Graphics