-
Posts
75 -
Joined
-
Last visited
Everything posted by Issac29
-
[1.12.2] How do I make a entity when touching water stops.
Issac29 replied to Issac29's topic in Modder Support
Yes. With "item.item.name?" I will clean up code. OK, I removed the instance variable. (Blame mcjty). Then what is the correct syntax for the entity registration. And I got this picture which is CORRECT BY THE WAY. Where do you see texture or model errors? Please provide logs. I am trying to subclass the falling block to have the same exact functions except for when it falls into the water which forms just like the colored variant. Edit: Press Shift-F5 Again. -
[1.12.2] How do I make a entity when touching water stops.
Issac29 replied to Issac29's topic in Modder Support
I am trying to save 6 Kibibytes of text for "item.mod.item.name" to be "item.item.name" Also textures and names do work. I tested in the eclipse and the textures work fine. I got that from https://wiki.mcjty.eu/modding/index.php?title=Mobs-1.12. What are you talking about. It was used on a entity for making the concrete powder fall. However I did incude the gradle wrapper. -
[1.12.2] How do I make a entity when touching water stops.
Issac29 replied to Issac29's topic in Modder Support
Actually it is. Press Shift-F5. Edit: You will see. -
[1.12.2] How do I make a entity when touching water stops.
Issac29 replied to Issac29's topic in Modder Support
Focus the first quote. There is no reason why the MDK coming with a pre-made .gitignore file that seems important. Also I commited with manual file transfer. -
[1.12.2] How do I make a entity when touching water stops.
Issac29 replied to Issac29's topic in Modder Support
Oh yeah I do have a link to the github repository. Here are few links that needs to be investigated. https://github.com/MrEyeballs29/Issac29Core/blob/master/src/main/java/com/mreyeballs29/issactncore/entity/EntityFallingPowder.java https://github.com/MrEyeballs29/Issac29Core/blob/master/src/main/java/com/mreyeballs29/issactncore/block/BlockPlainConcretePowder.java https://github.com/MrEyeballs29/Issac29Core/blob/master/src/main/java/com/mreyeballs29/issactncore/proxy/ClientProxy.java https://github.com/MrEyeballs29/Issac29Core/blob/master/src/main/java/com/mreyeballs29/issactncore/proxy/CommonProxy.java What do I need to change or fix because the falling entity subclassing doesn't work as expected. -
[1.12.2] How do I make a entity when touching water stops.
Issac29 replied to Issac29's topic in Modder Support
Sorry for wasting time Also I know the block is good but when as the entity which i am going to post in Github gist: https://gist.github.com/MrEyeballs29/0e57e2a31b6f11ac191a4ee05b310d8e#file-code3-java-L159. I am looking for the entity not the block. I need to know how to make a entity to have a same behavior as the colored concrete block. -
[1.12.2] How do I make a entity when touching water stops.
Issac29 replied to Issac29's topic in Modder Support
Not again. I reposted my code and my gameplay image, but no one is going to help me really. -
[1.12.2] How do I make a entity when touching water stops.
Issac29 replied to Issac29's topic in Modder Support
https://gist.github.com/MrEyeballs29/488ee18ff2d67563fe601ef4e0dfe0a2 Actually it is more of a GitHub gist. https://gist.github.com/MrEyeballs29/309a7d79825880a86a05b5c211b209e2 -
[1.12.2] How do I make a entity when touching water stops.
Issac29 replied to Issac29's topic in Modder Support
Luckily I do have the source for the colored block. https://paste.dimdev.org/urapivaqek.java -
[1.12.2] How do I make a entity when touching water stops.
Issac29 replied to Issac29's topic in Modder Support
Ok, I posted 2 more and no one is going to help me like seriously. I am going to get triggered even if I posted my code, posted a game play image how the left one is colored which I am fine but the right one is not acceptable. Do I have to post a video too. -
[1.12.2] How do I make a entity when touching water stops.
Issac29 replied to Issac29's topic in Modder Support
Seriously, I posted my code and no one is going to help me with this. Maybe I should post images too. The Left is the colored One and the right is the uncolored one. -
[1.12.2] How do I make a entity when touching water stops.
Issac29 replied to Issac29's topic in Modder Support
Here is the class for the powder: https://paste.dimdev.org/ugulosexap.java -
[1.12.2] How do I make a entity when touching water stops.
Issac29 replied to Issac29's topic in Modder Support
Forming the concrete power into hardened concrete upon the falling block. Oh yeah, there was the regular glass, terracotta, and regular glass panes. I found out there were neither regular concrete nor wool for vanilla minecraft. I get it where wool does not have to be discolored but the concrete on the other hand it does needed to be. So I added in these two concrete variants. Both which are discolored, and they act as the same as the colored ones but for some odd reason the powdered one disobeys and goes through the water even though I made a code where it has same exact copy as the colored concrete powder. Because I found a code on a entity "falling block" contains a sense case where the block object is referred to the colored block no the block that I wanted. There it took me a while to figure it out but all I know is... I need help on the plain powder concrete block. -
I needed some help on the one block: Uncolored Concrete Block (Concrete). Normally the colored variants of that block does stop when touched water but the uncolored variant does not. Is there a way to make a block touching water without extending the class?
-
[1.12.2] How do I make bedrock add stat to the player stat. [Solved]
Issac29 replied to Issac29's topic in Modder Support
And by how definalize fields could be useful. -
[1.12.2] How do I make bedrock add stat to the player stat. [Solved]
Issac29 replied to Issac29's topic in Modder Support
Yes, I glad it worked. I saw the removed apis and looks like https://www.oracle.com/technetwork/java/javase/9-removed-features-3745614.html does not say anything about reflection being removed. -
[1.12.2] How do I make bedrock add stat to the player stat. [Solved]
Issac29 replied to Issac29's topic in Modder Support
@Draco18s What is wrong with access transformers and how do I use a reflection? @Cadiboo what is an access transformer anyways. -
[1.12.2] How do I make bedrock add stat to the player stat. [Solved]
Issac29 replied to Issac29's topic in Modder Support
So it's impossible. -
[1.12.2] How do I make bedrock add stat to the player stat. [Solved]
Issac29 replied to Issac29's topic in Modder Support
Normally bedrock is unbreakable but the changed code allows to make bedrock breakable with some edited java code. Like This: Blocks.BEDROCK.setHardness(30.0F) -
[1.12.2] How do I make bedrock add stat to the player stat. [Solved]
Issac29 replied to Issac29's topic in Modder Support
Also because I made bedrock breakable but it takes a long time to break, there has to be a way. Edit: the Hardness was negative one then at 450F. -
Since how do I suppress this error. com.google.gson.JsonSyntaxException: Unknown recipe 'minecraft:stick' at net.minecraft.advancements.AdvancementRewards$Deserializer.deserialize(AdvancementRewards.java:258) ~[AdvancementRewards$Deserializer.class:?] at net.minecraft.advancements.AdvancementRewards$Deserializer.deserialize(AdvancementRewards.java:234) ~[AdvancementRewards$Deserializer.class:?] at com.google.gson.internal.bind.TreeTypeAdapter.read(TreeTypeAdapter.java:69) ~[TreeTypeAdapter.class:?] at com.google.gson.Gson.fromJson(Gson.java:887) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:952) ~[Gson.class:?] at com.google.gson.internal.bind.TreeTypeAdapter$GsonContextImpl.deserialize(TreeTypeAdapter.java:162) ~[TreeTypeAdapter$GsonContextImpl.class:?] at net.minecraft.util.JsonUtils.deserializeClass(JsonUtils.java:359) ~[JsonUtils.class:?] at net.minecraft.util.JsonUtils.deserializeClass(JsonUtils.java:381) ~[JsonUtils.class:?] at net.minecraft.advancements.Advancement$Builder.deserialize(Advancement.java:295) ~[Advancement$Builder.class:?] at net.minecraft.advancements.AdvancementManager$1.deserialize(AdvancementManager.java:50) ~[AdvancementManager$1.class:?] at net.minecraft.advancements.AdvancementManager$1.deserialize(AdvancementManager.java:46) ~[AdvancementManager$1.class:?] at com.google.gson.internal.bind.TreeTypeAdapter.read(TreeTypeAdapter.java:69) ~[TreeTypeAdapter.class:?] at net.minecraft.util.JsonUtils.gsonDeserialize(JsonUtils.java:435) ~[JsonUtils.class:?] at net.minecraft.util.JsonUtils.fromJson(JsonUtils.java:485) ~[JsonUtils.class:?] at net.minecraft.advancements.AdvancementManager.loadBuiltInAdvancements(AdvancementManager.java:185) [AdvancementManager.class:?] at net.minecraft.advancements.AdvancementManager.reload(AdvancementManager.java:69) [AdvancementManager.class:?] at net.minecraft.advancements.AdvancementManager.<init>(AdvancementManager.java:61) [AdvancementManager.class:?] at net.minecraft.world.WorldServer.init(WorldServer.java:162) [WorldServer.class:?] at net.minecraft.server.integrated.IntegratedServer.loadAllWorlds(IntegratedServer.java:123) [IntegratedServer.class:?] at net.minecraft.server.integrated.IntegratedServer.init(IntegratedServer.java:160) [IntegratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:552) [MinecraftServer.class:?] at java.lang.Thread.run(Thread.java:748) [?:1.8.0_191]