Everything posted by Player
-
Help industrialcraft 2 crash?? forge 9.11.1.953
2.0.397 is the last one for 1.6, see http://jenkins.ic2.player.to/job/IC2_experimental/397/
-
forge crashes when I load the world!
Looks like a bug in Lambchops, check for updates and report the crash to its author if it happens with the latest version.
-
[1.6.4] help fml mod sorting failed
RemoteIO-1.7.2-1.0.1-b5-universal.jar -> You are mixing 1.6 with 1.7 mods, upgrade to 1.7.
-
u guys wanted the report well here u go
2014-05-01 17:31:09 [sEVERE] [ForgeModLoader] The mod AS1 (Arcane Scrolls) requires mods [DC1] to be available I have no idea what DC1 stands for, but you should find more information on the home page / thread for arcane scrolls.
-
Problems Removing a Mod, Missing items/block and Java.io.IOException Error
What's your operating system? Is the .minecraft directory in a normal directory or some file share? Which file system? Edit: Your world name probably contained special characters, which should be fixed in the next Forge version.
-
1.7.2 ERROR WHEN LAUNCHING: mod problem or forge bug?
Search your fml-client-latest log for **************, it should indicate what's wrong unless you use reflection to access the registry.
-
1.7.2 Crash Upon Launching
The mod HardcoreEnderExpansion is trying to replace a block which isn't currently supported. It corrupts the registry while trying to replace one regardless, leading to the crash mentioned.
-
Forge 1.7.2 10.12.0.1057 (Latest) Crashes [No Crash Report!] Logs Included
It's a known issue which is being fixed, no worries.
-
Item ID Mapping
The IDs themselves are being synchronized as well, the client will run with the exact same IDs as the server. The IDs not just being translated at the network borders. Wait for the ID mapping fixes to be done or PM me on IRC if you want to actively help testing.
-
[1.6.4] getBlockTileEntity not as intensive as it seems?
The list you are talking about only contains the very recently added TEs, all others are being retrieved through 2 HashMap lookups (one to get the Chunk, one to get the TE in there). While a HashMap is fairly quick, it'll still take a lot longer than a direct array/field access. You are supposed to use an array like TileEntity[6], one entry for each direction, to cache the neighbor TEs, not another HashMap. Be aware of annoying and random side effects due to out of date caches though.
IPS spam blocked by CleanTalk.