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[1.12.2] how do i run code only on the client?
yep, i'm doing that ever so slowly, but i have 664 codes i'll have to rewrite and i dont feel like messing that up
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[1.12.2] how do i run code only on the client?
where can i find info on this new registry event?
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[1.12.2] how do i run code only on the client?
oh, thanks, but this is what was generated by MCreator
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[1.12.2] how do i run code only on the client?
alright, fine, where can i find an example that looks like this: if(mod is on client-side){(this bit here is all i need to know on this line) EntityRegistry.registerModEntity(new ResourceLocation("unreachablefantasy:iceyeti"), Entityiceyeti.class, "iceyeti", mobid, instance, 64, 1, true, -1, -6684673); } ?
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[1.12.2] how do i run code only on the client?
i will not be helped on this project unless i can get code from this forum so github and any other online code posting sites are off the table by default
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[1.12.2] how do i run code only on the client?
just make a large entity yourself using MCreator, then test the server environment and it should stop because of an error
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[1.12.2] how do i run code only on the client?
i wont use git because then other people can see my code, mostly i dont use github. just. post. the. if. loop.
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[1.12.2] how do i run code only on the client?
i can't and here's why: i am making an if loop that contains the rendering code, i already have the entity made, the rendering code is already there, and i need to know what the if loop would look like if i were to put the auto-generated rendering code into a loop that only runs if the session is a client
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[1.12.2] how do i run code only on the client?
i want to know because a mob my friend added is crashing servers and i need to fix it so that it only tries to render the mobs in the client, right now they render no matter what thanks in advance
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[1.12.2] Could not determine owning mod for EventBusSubscriber
i guess the tutorial i was following along in was outdated, oh well,
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[1.12.2] Could not determine owning mod for EventBusSubscriber
done
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[1.12.2] Could not determine owning mod for EventBusSubscriber
oh, all of it?
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[1.12.2] Could not determine owning mod for EventBusSubscriber
My one item won't load into the test environment for some reason, my log is attached to the post, please help. the error i'm concerned about is from lines 99-115, is there a fix for that? Log.txt here's my code (with the RF API? src.zip
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