CNKManga
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Everything posted by CNKManga
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[1.12.2] how do i run code only on the client?
CNKManga replied to CNKManga's topic in Modder Support
yep, i'm doing that ever so slowly, but i have 664 codes i'll have to rewrite and i dont feel like messing that up -
[1.12.2] how do i run code only on the client?
CNKManga replied to CNKManga's topic in Modder Support
where can i find info on this new registry event? -
[1.12.2] how do i run code only on the client?
CNKManga replied to CNKManga's topic in Modder Support
oh, thanks, but this is what was generated by MCreator -
[1.12.2] how do i run code only on the client?
CNKManga replied to CNKManga's topic in Modder Support
alright, fine, where can i find an example that looks like this: if(mod is on client-side){(this bit here is all i need to know on this line) EntityRegistry.registerModEntity(new ResourceLocation("unreachablefantasy:iceyeti"), Entityiceyeti.class, "iceyeti", mobid, instance, 64, 1, true, -1, -6684673); } ? -
[1.12.2] how do i run code only on the client?
CNKManga replied to CNKManga's topic in Modder Support
i will not be helped on this project unless i can get code from this forum so github and any other online code posting sites are off the table by default -
[1.12.2] how do i run code only on the client?
CNKManga replied to CNKManga's topic in Modder Support
just make a large entity yourself using MCreator, then test the server environment and it should stop because of an error -
[1.12.2] how do i run code only on the client?
CNKManga replied to CNKManga's topic in Modder Support
i wont use git because then other people can see my code, mostly i dont use github. just. post. the. if. loop. -
[1.12.2] how do i run code only on the client?
CNKManga replied to CNKManga's topic in Modder Support
i can't and here's why: i am making an if loop that contains the rendering code, i already have the entity made, the rendering code is already there, and i need to know what the if loop would look like if i were to put the auto-generated rendering code into a loop that only runs if the session is a client -
i want to know because a mob my friend added is crashing servers and i need to fix it so that it only tries to render the mobs in the client, right now they render no matter what thanks in advance
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[1.12.2] Could not determine owning mod for EventBusSubscriber
CNKManga replied to CNKManga's topic in Modder Support
i guess the tutorial i was following along in was outdated, oh well, -
[1.12.2] Could not determine owning mod for EventBusSubscriber
CNKManga replied to CNKManga's topic in Modder Support
done -
[1.12.2] Could not determine owning mod for EventBusSubscriber
CNKManga replied to CNKManga's topic in Modder Support
oh, all of it?