I tried different ways or tutorials and nothing worked, I'm developing a mod with .OBJ models but with mcreator that did not work, so I thought to do this with the forge, but there are tutorials on this, someone can help me?
blockstates file:
{
"forge_marker": 1,
"defaults": {
"textures": {
// "#lambert7SG": "forgedebugmodelloaderregistry:texture" //the identifier must be a name of a material defined by the "model" obj's .mtl file
},
"model": "forgedebugmodelloaderregistry:test_chinese_lampion.obj"
},
"variants": {
"normal": [{}],
"inventory": [{
"transform": "forge:default-block"
}]
}
}