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Mxnmnm

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Tree Puncher

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  1. This isn't mekanism's problem or gravity gun it's forges problem. I tried both mods independently on the same forge version and they all had the same issue. This is forge's problem not mekanism's or gravity gun's problem.
  2. These are not the API files, I downloaded them off of curse forge and I just downloaded these ones and they are the exact same file (although it does say it's a developer version so I'm not sure how to take care of that or if it even matters that much anyways. Keep in mind that this also happens with iChun's gravity gun mod so I doubt that mekanism is the issue here. I'll use the latest version of forge and I'll add all of mekanism's addons to show you that it still happens. https://gist.github.com/mxnmnm/b33d53daaf15424e2a30aab0bcb71f15
  3. https://gist.github.com/mxnmnm/2eff660af666af6cce487720d271453c Whenever I hold an item with a 3d model such as a gravity gun or flame thrower from mekanism they are invisible starting with forge version 14.23.5.2781 and beyond. The item is invisible in my inventory, JEI, and in my hand. The items still function but them not being rendered can be really distracting especially when you think your inventory has an empty slot but it's really full with one of those items. I checked the forge changelog and I found this in forge version 14.23.5.2781 mezz: Implement rendering for item models with emissive quads (#5047) so I'm guessing that has a lot to do with it. I'm not sure what else I should do but hopefully this can be fixed and if I need to give more information please let me know.
  4. So I decided to update astral sorcery and it required an updated version of forge so I tried the version it recommended (14.23.5.2781) and the latest version (14.23.5.2796). The same crash happened each time and no crash reports were created so I had to get the info from my logs. latest.log
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