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Prime_Jetspace

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  1. I'm having the same problem, and both 1221 and 1225 aren't working, with or without the EAQ fix.
  2. Trying 1221 with the fix, at first it was just blank white. Tried removing all my mods and it was blank black. Tried switching to 1224 and then back to 1221, now 1221 just has the menu still compressed into a corner with the fix, and is just blank black without the fix. I can't find any logs that are new enough to be helpful...
  3. Yep, the problem started with a new install of 1224, and I have a friend who has the same problem and they tried 1225. I've also tried deleting libraries and making the installer redownload them.
  4. So recently I had a problem with Forge randomly deciding to not launch properly (it had worked before but it randomly decided to start launching and then the game window wouldn't appear, no crash log or anything, it just wouldn't show up), so I downloaded Forge 10.13.1.1224 and that fixed it. When I launched, I had the problem with the main menu background being squished into the corner and the rest being blank, so I went to the EAQ, copied "-Dforge.forceNoStencil=true" and put it in the profile's JVM arguments, but that didn't work, so both solutions listed in the EAQ aren't working. Help? Haven't found anything by searching for the problem, just the same thing the EAQ says.
  5. I have this problem as well, my solution is to simply go here: http://files.minecraftforge.net/fmllibs/scala-library.jar and make sure the downloaded file is complete and correct, and then place it in .minecraft/lib.
  6. I have this problem as well, my solution is to simply go here: http://files.minecraftforge.net/fmllibs/scala-library.jar and make sure the downloaded file is complete and correct, and then place it in .minecraft/lib.
  7. I'm not exactly sure if I'm supposed to post this here, since I am not even sure what the source of the problem is other than it just happens. For a while I have been running Minecraft 1.5.1 with Forge 7.1.1.611, and I recently added the Super Heroes mod to my Minecraft. I noticed that when I wore the Iron Man armor set, it showed up as white leather armor when worn. Since then, I have upgraded to 7.1.1.629 to 7.1.1.666 and the problem has persisted. I run a server and my friend who plays Survival with me does not have this problem. I have been using Thaumcraft as of recently, and every single wearable item shows up as either a piece of golden or iron armor. I really have no idea what causes it and I would definitely do anything I could to fix it. This problem is consistent on both my Mac and my Windows computers. My mods include Mo'Creatures and its requirements, Pink Flamingo, Animated Capes, Audiotori, Jammy Furniture, BiblioCraft, Biomes O' Plenty, CustomNPCs, EnderStuff, SanAndreasP's Manager Pack, Hats, Instant Structures, Paintball, Mutant Creatures, Palaria, Pet Bats, Better Animations Collection, TooManyItems and of course Thaumcraft and Super Heroes. Something possibly worth noting is that the aforementioned Iron Man armor set appears perfectly normal when placed on BiblioCraft armor stands.
  8. I'm not exactly sure if I'm supposed to post this here, since I am not even sure what the source of the problem is other than it just happens. For a while I have been running Minecraft 1.5.1 with Forge 7.1.1.611, and I recently added the Super Heroes mod to my Minecraft. I noticed that when I wore the Iron Man armor set, it showed up as white leather armor when worn. Since then, I have upgraded to 7.1.1.629 to 7.1.1.666 and the problem has persisted. I run a server and my friend who plays Survival with me does not have this problem. I have been using Thaumcraft as of recently, and every single wearable item shows up as either a piece of golden or iron armor. I really have no idea what causes it and I would definitely do anything I could to fix it. This problem is consistent on both my Mac and my Windows computers. My mods include Mo'Creatures and its requirements, Pink Flamingo, Animated Capes, Audiotori, Jammy Furniture, BiblioCraft, Biomes O' Plenty, CustomNPCs, EnderStuff, SanAndreasP's Manager Pack, Hats, Instant Structures, Paintball, Mutant Creatures, Palaria, Pet Bats, Better Animations Collection, TooManyItems and of course Thaumcraft and Super Heroes. Something possibly worth noting is that the aforementioned Iron Man armor set appears perfectly normal when placed on BiblioCraft armor stands.
  9. I will try, but like I said, one of the mod's staff said that it's a problem with Forge...
  10. This is a quote from the Gulliver thread: Also a quote from "Read this or you may be banned"
  11. Okay, trying to keep this short and to the point. I'm trying to run DivineRPG, but it's not working. It just doesn't appear. I am aware that the rules say I should be asking for help on its thread, but THEY told me that it's a problem with my Forge. A few days ago, I wanted to run the Gulliver mod, so I backed up my .jar, replaced it with a fresh one, then installed Modloader and Gulliver. When I got tired of it, after 1.4.6 was released, I decided to return to Forge and get back all my old mods on 1.4.6. First, I came here and downloaded the latest Forge for 1.4.6. I dropped all its contents into Minecraft.jar and deleted META-INF (In that order). I ran Minecraft, clicked Singleplayer, clicked my main world, and my Minecraft froze on the dirt-block-screen. No errors, just froze there. It hung so bad that I couldn't close it, and it didn't appear in Task Manager, so I had to shut off Java. After studying ForgeModLoader-client-2 for a bit with my extreme lack of knowledge of what any of it means, and researching some threads here and there, I decided to delete the weird "minecraft(version)" jars created by MCPatcher previously, since I know they are created by MCPatcher and not vanilla Minecraft. This fixed the problem, but now, with DivineRPG's latest .jar in the mods folder under direct order from the mod thread, it just doesn't appear. After showing the following log to the mod creator, I was told it is a problem with Forge, not the mod. After this, I successfully installed CustomNPCs and it works fine as far as I can tell.
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