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WaningMatrix

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  1. But I'm asking how? Is there some example or something which I can refer to?
  2. I'm trying to build something like.. (please dont bully me for the picture im not good at drawing stuff lol) So like a gui page which has two different rows and where it shows a list like say each element of a List linewise on both sides. It should have a scrollable bar if there are more elements in the list which can't be shown on the page. I'm not getting how do I make this scrollable thing, can anyone help me?
  3. Thanks. Yeah I know about that, I just wrote an example code there for explanation sorry for that.
  4. I just simply want to remove the words from a Gui textfield, is there some simple way to do that or I have to redraw the text field? like say if (!TextField.isEmpty){ System.out.println("You have run this part!"); if(TextField.getText == "some invalid thing"){ TextField.clear(); // How do I clear the text already written inside this text field. } else{ System.out.println("Do the stuff you wanted to run"); } } intelliJ shows this deleteWords in all the available things, but is this what I need? If yes what is p_146177_1_ int type here?
  5. Update: I got that to work. Heres how I'm doing it, I made a method in the main class as follows @SubscribeEvent public void fireTick(TickEvent.ClientTickEvent event) { if (doGui == true) { if (event.phase == TickEvent.Phase.END) { Minecraft.getMinecraft().displayGuiScreen(new GuiSettings1()); doGui = false; } } } and doGui is false since start and when someone does /command gui it makes doGui variable to true and executes this line and makes that to work. I'm just writing this once more to make sure it is correct way of doing it. Though this shouldn't doesn't much impact on game performance though right? As I dont want it to slow the game down by a large factor. Thanks @diesieben07 for the quick reply! Cheers.
  6. ClientTickEvent in a SubscribeEvent? I mean I dont really get it how will I open it in a ClientCommandHandler block. Command class doesnt accept any annotations or anything. Can you explain how will I use ClientTickEvent inside this Command ClientCommandHandler class? Or do I have to use it in main class and call it from the command?
  7. Uhm its weird I might have confused some things up. Yeah it does not crash but nonetheless it does not open the gui at first anyways. Here is the part where it is getting run from else if (args[0].equalsIgnoreCase("gui")) { Minecraft.getMinecraft().displayGuiScreen(new GuiSettings1()); } So how do I get this to run from the main Minecraft thread with it actually opening the gui.
  8. The main problem I made this thread for, that is some gui buttons show up and some do not. Yes, I am using ClientCommandHandler to run my command. So when I run the command /commandname gui I use Runnable to run the command at first(that is to open the main screen GuiSettings1()) and add 1 tick for it to run because Minecraft crashes if I do not add that tick/Runnable. Now when the GuiSettings1() is open I click on "Settings" option(Refer to code) which opens GuiSettings2() which contains some other buttons and stuff. This second time(clicking on "settings") when I am running GuiSettings2() I removed the Runnable thing from here. Even i am not sure why not adding a tick doesn't crash the game here but does in the first time opening the GUI. Here is the Code: I am opening the whole thing with the same command I said before /commandname gui { opens GuiSettings1 } (scroll up and see that). Updated GuiSettings1: GuiSettings2 updated Here is how I run the thing at first using the command.(remember that GuiSettings1() is like the main screen of the gui and GuiSettings2() is a inside the 1st gui thing) else if (args[0].equalsIgnoreCase("gui")) { // used commandhandler player does /command gui and it does this. Runnable rn = () -> Minecraft.getMinecraft().displayGuiScreen(new GuiSettings1()); service.schedule(rn, 50, TimeUnit.MILLISECONDS); } Tell me how do I fix it over here then. In other words you mean like I have to remove the Runnable which is causing threading running this gui? cause it crashes if i dont add that 1 tick/Runnable to it.
  9. Uhm no I started to rename the buttonId starting by 0, 1 and so on and that fixed the problem. And I'm doing all this on client side, I just removed the Runnable thing now while opening the GUI and it works fine. Correct me if I am wrong although the program seems to run fine. When opening the GUI the first time I do Runnable a add a tick to open the GUI so to not crash but later on as I'm jumping from screen to screen it does not do that. And can you reply a solution to this as well along with your reply to this reply, "When I open the gui i have no rendered cursor, it only shows up when i move my mouse outside of the minecraft window and move it back in. Fix for this. @diesieben07"
  10. Yeah it happens only for GUI. I open GuiSettings1 by using a command which does this else if (args[0].equalsIgnoreCase("gui")) { Runnable rn = () -> Minecraft.getMinecraft().displayGuiScreen(new GuiSettings1()); service.schedule(rn, 50, TimeUnit.MILLISECONDS); } had to open it after 1 tick otherwise it won't open and yes it happens only with Guis. When I move the cursor out of the window and move it back it it starts to appear. However I don't really think mouse rendering thing is related to it whatsoever but I might be wrong. @diesieben07
  11. Yeah I did. Im asking for a solution to this in just a quick way. When I open the gui i have no rendered cursor, it only shows up when i move my mouse outside of the minecraft window and move it back in. Fix for this @diesieben07 problem.
  12. Yeah I fixed that Gui button not showing up problem. Thanks for that. I'm asking whether you have the solution to this one? When I open the gui i have no rendered cursor, it only shows up when i move my mouse outside of the minecraft window and move it back in.
  13. Thanks for the quick reply. I added that Runnable just to like seem if it works for not. I really tend to like try everything out when something doesn't work. :P btw do you have any solution to that other problem? this one?
  14. So I'm making a nested GUI kind of a thing where user is in the first page of a gui and he clicks an option say "Settings" a new gui shows up and shows the option inside of "Settings". However whatever I do in the Settings menu(2nd screen) only one gui button is shown I add more and it just doesn't appear. Here is the working I did, *User Opens GUI* *There are 3 options available on the main screen* (All 3 buttons are shown over here and one of them is Settings) *User clicks Settings* *Only 1 option inside Settings is shown not the others* Main home screen of the GUI. This is the next gui class which I want to open (Settings Menu inside the GUI) In the SettingsScreenButton() only one option is shown at a time like if I run it just like this only the Back button will be shown and if I delete the back statement out then the next "Button" button starts to appear. I tried debugging this a lot but I couldn't got a solution. Can someone lemme know whats wrong along with the fix? Also ignore some of the timed functions I just started to test it out whether it fixes them or not, because it fixed my other problem related to GUIs before. I also am getting the same problem which is described in this thread but there are no solutions which worked for me( I did that Mouse.setGrabbed(false); ). Help with this problem will also be greatly appreciated. Thanks.
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