Everything posted by matezz
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1.14.4 Smooth Simplex noise generator
Okay, I will try to do something but should I use 2D noise or 3D noise? And why "scale" value in BiomeBuilder not works? There is depth 2.6F and scale 6F and the terrain is flat, not hilly
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1.14.4 Smooth Simplex noise generator
Thanks for quick reply. So how to implement it to Minecraft? Have you any code to make it or any tutorial? Thanks
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1.14.4 Smooth Simplex noise generator
Hello! I have a problem with terrain generation: I want to make terrain smooth as it is in some mods like RTG or BiomeBundle, for example: So I have succesfully implemented Open Simplex Noise and... terrain changed: now it looks smoother but there are sharp mountains, only minecraft "flying terrain" is eliminated. And also its super flat in some places. Here's my code: Original code is in net.minecraft.world.gen.NoiseChunkGenerator:71 called func_222552_a And also another question is what is an equivalent of "heighVariation" in 1.12.2? In 1.14 there is only a depth variable, but I want to make terrain more bellied or something in some biomes. Thanks for help. I really need this terrain!
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1.14.4 Custom Biomes
Hello! How can I add customized new biomes? And how to spawn it only in my own world type? Thanks!
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Forge 1.14.4 connecting fences
Okay, thats worked. Thanks!
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Forge 1.14.4 connecting fences
Yes, and I still don't know where is the root directory of mod data pack
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Forge 1.14.4 connecting fences
But where data folder must be located? And what write in json file?
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Forge 1.14.4 connecting fences
Hello! How can I connect fences to another ones? Thanks!
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Forge 1.14.4 unlegible named functions and parameters
Hello I have a problem with names of java functions and parameters names - they are completely unlegible. Now I am creating world generator with custom noise and I cannot understand anything from code. For example, voids are named "func_222552_a" and parameters "p_222552_1_". Can I in somehow way decode it to see its real names or guys in Mojang just named it in this way? Thanks for help
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[1.12.2] Different entity textures and models for one class
Hello! In my mod I want to add entities which have types such as: male, female and child. But how can I set model renderer and texture for different states of entity? For example I want to have an EntityDuck class. To render it I want to have a DuckMaleRender, DuckFemaleRender and DuckChildRender. As models I want ModelDuckMale, ModelDuckFemale, ModelDuckChild. All these models must have different textures. If I breed DuckMale and DuckFemale it must give DuckChild. Then if time will come DuckChild will become female or male. How to do it? Please, help!
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How to spawn custom biome at the center or edge another?
Hello! In my mod I want to make biomes that spawns at the center or edge another biome. For example I have biome named "Mountains" and I want to generate at the center biome called "Mountain Peak" and at edge biome called "Mountain Foothills". How can I do that?
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