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Cobiy

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Everything posted by Cobiy

  1. I still get the same error on intellij,
  2. Hi, thank you intellij idea proved to be better than eclipse for once.
  3. Hi thank you for your reply, after installing a fresh mdk for 1.15.2 and doing gradlew eclipse in the directory i get the same error as the first time
  4. Step 1: Open your command-line and browse to the folder where you extracted the zip file. Step 2: You're left with a choice. If you prefer to use Eclipse: 1. Run the following command: "gradlew genEclipseRuns" (./gradlew genEclipseRuns if you are on Mac/Linux) 2. Open Eclipse, Import > Existing Gradle Project > Select Folder
  5. Trying to get gradle project setup for eclipse but i get this error Could not resolve: net.minecraftforge:forge:1.15.2-31.1.0_mapped_snapshot_20190719-1.14.3 Deprecated Gradle features were used in this build, making it incompatible with Gradle 5.0. Use '--warning-mode all' to show the individual deprecation warnings. See https://docs.gradle.org/4.9/userguide/command_line_interface.html#sec:command_line_warnings same error on latest forge for 1.15.2 can't get it to generate the project
  6. True did not think of that.
  7. Don't tell ppl "do your research before posting here" as the README.txt file that comes with the MDK of Forge 1.13.2 25.0.9 and 25.0.10 says to use setupDecomWorkspace its obvious that the README.txt file was not updated but you don't have to be a dick.
  8. I still don't understand why this is not a thing yet but there should be a feature in the for the new 1.13.2 forge for servers where you can set mods for players to automaticly download on there game when they join your server. So bassicly you would have a mods-client folder in your forge server folder where you would put all the mods that a client needs in order to join your server and if a player joins your server without these mods it would automaticlly download it and "reload" there game so that they don't have to manually install every mod in order to join a server and it would also means that you don't have to "give" your mods to the player since it could be just "streamed" in there game without actually giving them access to the jar files.

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