Thanks for replying so quickly!
For the reflection would that be done using the forge reflection helper ? I had a suspicion that I might need to use that but I couldn't quite understand that was needed for the fields ? (ReflectionHelper.getPrivateValue(Class<? super E> classToAccess, @Nullable E instance, int fieldIndex))
Hi all,
I'm working on a new feature for my mod "Slime Breeder Advanced" and I need to be able to get a resource location of an entity stored as a NBTTag. I've managed to convert from NBTTag to Entity however can't find a way to get the entities texture resource location.
I can kind of get the resource location by getting the name of the entity its domain i.e minecraft ect and then building a resource location from that but I run into difficulty when the texture is in a folder not the root directory. Anyone able to point me in the right direction ?