Everything posted by Skyriis
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[1.15.2] Make Fluid flow player away
i've made a .json in data/%modid%/tags/fluids. Should i move it to data/minecraft/tags/fluids? i've tried moving it to the mincraft tags but it doen't fixed my problem
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[1.15.2] Make Fluid flow player away
Hey Guys, i've created a Fluid using ForgeFlowingFluid which should behave like water but it don't flow things away Fluid: https://pastebin.com/678Ve6Fc FluidBlock: https://pastebin.com/DzsM2kaW Some Ideas how i can fix that? Edit #1: Adding the following code to the fluidblock will make entities flow away if they don't move @Override public void onEntityCollision(BlockState state, World worldIn, BlockPos pos, Entity entityIn) { super.onEntityCollision(state, worldIn, pos, entityIn); if (entityIn.getRidingEntity() instanceof BoatEntity) { entityIn.inWater=false; } else if (entityIn.handleFluidAcceleration(BlutmondFluidTags.CRYSTALLIZER)) { entityIn.fallDistance = 0.0F; entityIn.extinguish(); entityIn.inWater=true; } }
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Getting weird crash on entering a world
Hey Guys, i got a weird crash while entering my test world. Crash: https://pastebin.com/BEdDjRGp Any ideas how to fix that?
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[SOLVED] [1.15.2] Players don't regenerate their full hp
I found the issue. I've rode the player hp in the heal event (which is before the player got healed). i've added some code to add the heal amount of the event to the ridden player hp. Now everything works like it should. If there are some more efficient ways to do that, please let me now
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[SOLVED] [1.15.2] Players don't regenerate their full hp
I've tried to use Math.round to render the HP as int in my overlay renderer but it just draws 15/16 and never reach 16/16
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[SOLVED] [1.15.2] Players don't regenerate their full hp
need still help
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[SOLVED] [1.15.2] Players don't regenerate their full hp
No ideas?
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Display name won't work
this whould help us to find the problem
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Display name won't work
make sure your file is named "en_us.json". no upper case and it has to be a json file
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[SOLVED] [1.15.2] Players don't regenerate their full hp
Heal Event: https://pastebin.com/tJzUxquU Send packet: https://pastebin.com/VdMycHpN Network packet: https://pastebin.com/QqTaJMA4
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[SOLVED] [1.15.2] Players don't regenerate their full hp
Hey Guys, i'm trying to create a mod which displays the hp of groupmembers. I send the player information to the group members using a packet so it kind of works on severs. (i'm pretty happy with that ?) The only problem i found are players which don't regenerate their full hp. they got like 99% of their map hp but never reach 100%. How can i fix that? Some ideas? Edit
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[1.15.2] draw centered string at position in the world
Okay, i found some rendering code for nametags but i don't understand how it works. Could you try to explain how they work?
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[1.15.2] draw centered string at position in the world
So i have to draw it 4 times to see it from all directions? Is there a way to rotate it to the player?
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[1.15.2] draw centered string at position in the world
Hi Guys, i'm trying to draw a String in the world without using any Serverside Code. At the moment i'm using a Quad filled with the vanila font but that String is only visable from one direction ^^". Can someone help me to find a better method? -written using a Smartphone
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[1.14.3] [Solved] Some help with creating custom tools
Then you should update your mcp. The latest version is 20190712-1.14.3
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[1.14.3] [Solved] Some help with creating custom tools
If you change the parent it should be fixed. "parent": "item/handheld", You have set the attack value to maximum usage and the default attack speed of a diamond pickaxe is -2.8F i guess. super(Tier, Tier.getMaxUses(), 0, new Properties().group(Group)); protected PickaxeItem(IItemTier tier, int attackDamageIn, float attackSpeedIn, Item.Properties builder){...} I also would recommend you to create a toolmaterial enum which implements IItemTier for custom tool materials.
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[1.14.3] Need help with 3D Model
I've answered you by PM
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[1.14.3] Need help with 3D Model
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[1.14.3] Need help with 3D Model
Hey Guys, i've created a 3d for my custom helmet which looks like this: I've created a java model with cubik and added it into my mod but ingame the helmet looks like this (texture is not applied to the model): Can someone help?
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[1.14.3] How to use JSON 3D Models?
Hey Guys, i'm working on a custom armor with 3D model. The model is done but i have problems to implemet it. The colors are missing and if the armor is weared there is no Model. http://prntscr.com/oci7oc How can i fix this?
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[1.14.3] How to use Obj Model for an Armor
Hey Guys, I want to use a .obj file to Render the Model of my custom armor. How can i do that in 1.14.3?
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LootTableLoadEvent
Hey i got a similar problem. See here. Maybe the event isn't called correctly?
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[1.14.2] Need help with the LootTableLoadEvent
Hey Guys, i want to use the LootTableLoadEvent i registred the Handler class in my main mod class like this: MinecraftForge.EVENT_BUS.register(new LootHandler()); and i subscribed the event @Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD) public class LootHandler { @SubscribeEvent public void onLootTablesLoaded(LootTableLoadEvent e){ Ref.LOGGER.info("Load LootTable."); } } but i don't work... Can someone explain what i did wrong?
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[CLOSED][1.14.2] NullPointerException: Rendering overlay on startup
That worked thanks!
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[CLOSED][1.14.2] NullPointerException: Rendering overlay on startup
Hey, i setuped the 1.14.2 - 26.0.16 mdk after running the genIntellijRuns task i tried to start minecraft and i got this crash report. help me obi wan kenobi you're my only hope ?
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