Jump to content

DTRaptor

Members
  • Posts

    19
  • Joined

  • Last visited

Everything posted by DTRaptor

  1. My file name is first_item.json. My setRegistryName is "setRegistryName(CoolMod.mod_id, "first_item")" Does my .json name have to be my registry name? If so, would I name the file as coolfirst_item, or would I have to add something else between the mod id and the item name?
  2. I'm not an expert, but i do have an idea. Perhaps you could try taking a look at the code for fluids in the forge or minecraft libraries, and then you could try making your own custom fluid rules with the water flowing upwards, instead. Like I said before, not an expert, I'm more like a complete beginner that's just begun modding.
  3. Thank you, but what do I do now? I've checked the .JSON file a gazillion times, but it all matches up. Would I need to do something with ""variants" : {}" or is that only for blocks with induvidual models for the inventory and overworld?
  4. Update: I've taken a look at the log, and I've found an important part of it that could potentially help: Now, I'm only a beginner, but even so, I can tell that that there's something up with model registering. But does it mean that the model's working fine, and that it just can't find a texture, or does it mean I've stuffed up something with the model loading?
  5. Pretty much what the title says. I've had this problem before, but with a block. I've tried looking for solutions, but they're stuff that I've already done but it still won't work. Following this tutorial: https://cubicoder.github.io/tutorials/1-12-2/2018-06-20-first-item/ GitHub repo: https://github.com/DTRaptor/Cool-Mod-1.12.2/tree/Cool-Mod-main Log: Just ask me for anything else you might need. Thanks in advance!
  6. Hi, I'm back. I need help with this problem that shows up whenever I try to test my mod. WARNING: An illegal reflective access operation has occurred WARNING: Illegal reflective access by GradleStart (file:/C:/Users/*/.gradle/caches/minecraft/net/minecraftforge/forge/1.12.2-14.23.5.2768/start/) to field java.lang.ClassLoader.sys_paths WARNING: Please consider reporting this to the maintainers of GradleStart WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations WARNING: All illegal access operations will be denied in a future release [17:17:55] [main/INFO]: Extra: [] Exception in thread "main" java.lang.ClassCastException: class jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to class java.net.URLClassLoader (jdk.internal.loader.ClassLoaders$AppClassLoader and java.net.URLClassLoader are in module java.base of loader 'bootstrap') at net.minecraftforge.gradle.GradleForgeHacks.searchCoremods(GradleForgeHacks.java:85) at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:86) at GradleStart.main(GradleStart.java:25) What does this mean? How can I fix it? I am using Java 11 for the 1.12.2 mod and I am using Intellij Idea
  7. Yeah, well we are actually fans of the mod and we met on the fandom. If you're interested, give us a message! We also now have a email.
  8. Well actually, I had a friend trying to get Forge. I was telling him what to do, and as he is a big impatient bugger, he clicked on the wrong link. He had a million viruses on his computer. Don't worry though, as we managed to get them all off.
  9. I had the same problem with my mod. But I deleted it.
  10. Hi guys, me and a friend of mine are trying to create a mod. This mod is called Prehistoric Planet, and We only have a texturer (me) and a sound designer (My friend) Prehistoric Planet is a mod where you can revive dinosaurs. The Fandom wiki is here, and the discord link is here. We really need a good, experienced coder, as we cannot kick start the mod without one. I have tried to code, but that stopped with a tragic end. ? As this is a non-profit project, you will not be receiving any salary. If you are interested, go to one of those links above and otherwise and reply in one of the categories (for discord, suggestions and for the wiki, discussions/submission posts) I or my friend will come and see if you are legible for the mod. Thank you!
  11. 1. I know, I'm sorry. I am actually the texturer of the mod, and we don't have any coders, so I'm trying to make do with what I can do. 2. I am trying to learn now.
  12. Hi, When I put in the mod id for my mod (pplanet) it comes up with an error saying: "Attribute value must be constant" I'm sorry, I am still learning how to mod, I am following Minecraft Forge's tutorials for modding. Please help because I am on a team and we are looking for coders, so I'm taking up the job. ?
  13. Ok, thanks! I will start with the tutorial you showed me ?
  14. Hey, I'm new here (literally just made my account as I type) and I need some help with my mod I'm creating. I have made a block following a tutorial, and finished it. But when I load the game, The block has a purple and black texture and there is some text saying: prehistoricplanet:block_fossil#inventory, with the same null texture. I am using Intellij Idea, and this is the tutorial I'm following. I would really like it if someone helps soon. Thanks!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.