I'm running a 1.19.2 server with a custom modpack. Recently the server started crashing repeatedly due to a 60 second tick whenever a certain player loaded their base. This behavior stopped once I teleported the player away from their base and it remained unloaded; the server would run perfectly. Now what happens is the server will run perfectly, and then all at once with nothing displaying in the console beforehand, it will tell me that it is crashing because a tick took 60 seconds. From what I can tell, this isn't a corrupted chunk because the server does not crash instantly, it only hangs seemingly forever. Along with that, there is nothing that I can see suggesting a corrupted chunk in the logs and the server's CPU or memory is not being maxed out. I have also tried clearing every entity in the game, but this does not solve the issue. Any help to resolve this would be greatly appreciated. I am not the best at troubleshooting so forgive any easy to spot errors I may have missed.
Here is the crash log:
https://pastebin.com/W2Wwah0i
The debug log is too big for pastebin, but if it is needed to help resolve this issue, then I will find a way to display it.