I've dug around as much as I can regarding this, but having no luck.
I'm attempting to change the spectral arrow effect/glow that surrounds a player.
My current logic is this:
Firstly assuming the scoreboard is set and the team color is correct.
On RenderPlayerEvent.Pre we use:
//At this point the player glows white. I can confirm at this stage the player does have the team I defined, and the team color is correct.
What am I missing? I feel like it's a trivial issue or something I'm overlooking. But I'm really stuck
Thank in advance for any input on the matter