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DoktorDoraro

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  1. Thanks! I was thinking the same thing. Also, thank you for the links as well!
  2. Hello, I have wanted to make minecraft mods ever since I started playing moded minecraft and its only recently I have obtained enough knowledge of java that I started trying. (Wish I started five years ago but not much I can do about that now) As of right now Forge exists for 1.12 as a stable build, 1.13 forge works but is still being worked on and minecraft 1.14 is in alpha pre release, meaning it is on its way at some point. I am wondering what I should do. Should I learn 1.13 forge and get my mod to work with that version or should I code 1.12 since that version is stable and there is a large number of tutorials available? As of right now my knowledge is about 3 days of reading. I can register custom blocks and items in 1.12 and I have the basics of tile entities working. The next thing I have to learn is GUIs and then item stacks and item manipulation. The mod I am working on is called Mechanical Dimensions and it is going to be a tech mod like buildcraft and thermal expansion with the ore doubling and dusts, etc. but I also want to implement a Dimensions exploration mod (Hence the name Mechanical Dimensions) kind of like the old mod that used books to warp to new dimensions. I would love everyone opinion how I should proceed!
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