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Iterator

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Everything posted by Iterator

  1. Heyo! So I'm trying to code some kind of space planet UI and I need to make some sort of impression that player is orbiting a planet while selecting it. What I need to do it is to render a planet texture and then rotate it 90 degrees on Z axis. Didn't find any examples in MC code close to that so that's why I'm asking here. Any OpenGL professionals? Any help will be appreciated.
  2. Sorry for 9 days of inactivity. How to access this ModelRenderer? I've seen that it's used in many models (ModelPlayer for example), but how to use this in my case? Hiding all parts of entity except head, armor and item it's holding looks like exactly what I need.
  3. Well, if I clearly understand the thing - rendering skulls is not exactly what I need, it won't even show the armor. It'll be better to set some bounds for rendering. Maybe there's something in GL11 that can help?..
  4. Greetings, I'm recreating some HUD and I need to render player's head in the specified area. What I've got now is a piece of code taken from Minecraft's GuiInventory class. It renders the whole player. However, I need something like that: So, is there a way to.. set some bounds, for example, and it will render the entity inside them, but not outside? Thanks.
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