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Blade8895

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Everything posted by Blade8895

  1. ok thanks i got it^^ for anyone that have the same problem here is the answere: Costum Class: package Blade.SCO; import net.minecraft.block.Block; import net.minecraft.block.BlockHalfSlab; import net.minecraft.block.BlockStep; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; public class StepBlock extends BlockHalfSlab{ public static final String[] woodType = { "SCOSlab" }; private String filename; public StepBlock(int par1, boolean par2, Material par3Material) { super(par1, par2, par3Material); this.useNeighborBrightness[par1] = true; } public void registerIcons(IconRegister reg) { this.blockIcon = reg.registerIcon(filename); } public void setIconFile(String name){ filename = name; } public String getFullSlabName(int par1) { if ((par1 < 0) || (par1 >= woodType.length)) { par1 = 0; } return super.getUnlocalizedName() + "." + woodType[par1]; } } and for the Main Class: Step1S = (StepBlock) new StepBlock(Step2ID, false, Material.rock).setUnlocalizedName("SlabTestSingle").setCreativeTab(tabSCO); Step1S.setIconFile("SCO:BrickSepia"); MfG Blade and thanks!!!
  2. ok thanks for the reply, i have it but i can use only 1 class for 1 Slab. how i can make multiple Slabs from 1 Class. package Blade.SCO; import net.minecraft.block.Block; import net.minecraft.block.BlockHalfSlab; import net.minecraft.block.BlockStep; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; public class StepBlock extends BlockHalfSlab{ public static final String[] woodType = { "SCOSlab" }; public StepBlock(int par1, boolean par2, Material par3Material) { super(par1, par2, par3Material); this.useNeighborBrightness[par1] = true; } public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon("SCO:STSepia"); } public String getFullSlabName(int par1) { if ((par1 < 0) || (par1 >= woodType.length)) { par1 = 0; } return super.getUnlocalizedName() + "." + woodType[par1]; } }
  3. hi, i have a problem, that i dont know how to create HalfSleps for my Costum blocks. I have tried to create the Half Slabs similar then Stairs Stair Code in the main class: Stair2 = (StairsBlock) new StairsBlock(Stair2ID, SCO.BrickSepia, 0).setHardness(1.5F).setResistance(3.5F).setUnlocalizedName("Stair2").setCreativeTab(this.tabSCO); and then the StairsBlock Class: package Blade.SCO; import net.minecraft.block.Block; import net.minecraft.block.BlockStairs; public class StairsBlock extends BlockStairs{ protected StairsBlock(int par1, Block par2Block, int par3) { super(par1, par2Block, par3); this.useNeighborBrightness[par1] = true; } } but when i tried it for the Slaps then it dont work. Can anyone help me?
  4. hi, i have a question what an option is possibel to generate the world like "WorldBorder" or something else than when i come to the not generatat area the server cpu is over 100% ^^
  5. hi, i have a question. is it possible to apply an update for the client from the server side on joining the server? when the client hasnt any mods installed. or when the client has forge and something installed that can aply an update on joining. Sorry for my bad english i am german ;P MfG Blade from CityMC.de
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