-
Posts
110 -
Joined
-
Last visited
Everything posted by cinsiian
-
bp
-
ok thank you do i have to make the capability by myself or does it already exists in vanilla?
-
Can I use getCooledAttackStrength In this event?
-
How can i check if a player attack is fully charged? I am doing this in a LivingHurtEvent. Thank you
-
[1.14.4] Set a living entity's max health and defense
cinsiian replied to cinsiian's topic in Modder Support
What do you mean every time? Isnt that supposed to just go in the mod's constructor? Isn't getClass the only way to get the class from the object? -
[1.14.4] Set a living entity's max health and defense
cinsiian replied to cinsiian's topic in Modder Support
public void overrideMaxDefenceValue(double newValue) throws NoSuchFieldException, SecurityException, IllegalAccessException { Field value = SharedMonsterAttributes.ARMOR.getClass().getDeclaredField("maximumValue"); value.setAccessible(true); value.set(value, newValue); } Is this correct? -
[1.14.4] Set a living entity's max health and defense
cinsiian replied to cinsiian's topic in Modder Support
but if i do that wouldnt it override every single attribute? -
[1.14.4] Set a living entity's max health and defense
cinsiian replied to cinsiian's topic in Modder Support
Im not familiar with reflections but i tried to replace the field without success: private void setMaxDefenseValue() throws NoSuchFieldException, SecurityException, IllegalAccessException { Class<SharedMonsterAttributes> attributesArmor = SharedMonsterAttributes.class; Field fieldArmor = attributesArmor.getField("ARMOR"); IAttribute attribute = (new RangedAttribute((IAttribute)null, "generic.armor", 0.0D, 0.0D, 1024.0D)).setShouldWatch(true); Object armor = fieldArmor.get(attribute); fieldArmor.set(attribute, armor); } I called this in the constructor of my mod. Totally not sure this is the not correct way -
[1.14.4] Set a living entity's max health and defense
cinsiian replied to cinsiian's topic in Modder Support
Is there a way to get the defense higher than the 30 limit and why theres a limit here? -
[1.14.4] Set a living entity's max health and defense
cinsiian replied to cinsiian's topic in Modder Support
Ok i actually managed to do it without the capability: if(headHealth > 0) { //headHealth is the enchantment level String id = "head-health-boost-enchantment"; boolean isAlreadyApplied = false; for(AttributeModifier modifer : utils.MAX_HEALTH().getModifiers()) { //utils.MAX_HEALTH() returns the max health attribute if(modifer.getName().equals(id)) { isAlreadyApplied = true; } } if(!isAlreadyApplied) { AttributeModifier newModifier = new AttributeModifier(id, headHealth * 2, Operation.ADDITION); utils.MAX_HEALTH().applyModifier(newModifier); } } else { for(AttributeModifier modifer : utils.MAX_HEALTH().getModifiers()) { if(modifer.getName().equals("head-health-boost-enchantment")) { utils.MAX_HEALTH().removeModifier(modifer); } } } Now modifing the defense seems that theres a 30 limit. Can I avoid that? -
[1.14.4] Set a living entity's max health and defense
cinsiian replied to cinsiian's topic in Modder Support
Ok i got it work but do i need to create a capability just to save if the effect is applied? -
[1.14.4] Set a living entity's max health and defense
cinsiian replied to cinsiian's topic in Modder Support
@SubscribeEvent public static void update(LivingUpdateEvent event) { LivingEntity entity = event.getEntityLiving(); LivingEntityUtils utils = new LivingEntityUtils(entity); int bonus = utils.calculateHealthBonus(); //The bonus double baseHealth = entity.getAttribute(SharedMonsterAttributes.MAX_HEALTH).getBaseValue(); entity.getAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(baseHealth + bonus); } Save the default max healths -
[1.14.4] Set a living entity's max health and defense
cinsiian replied to cinsiian's topic in Modder Support
It does, I just tested it in my world and the health keeps increasing So I have the put the values manually? -
[1.14.4] Set a living entity's max health and defense
cinsiian replied to cinsiian's topic in Modder Support
Yes it is: Update 1 ===: 20 + 2(bonus) Update 2 ===: 22 + 2(bonus) ec.. It gets modified and the health will increase infinitely. I tested it and yea, this is the problem. Just asking if i can cast EntityType to LivingEntity -
[1.14.4] Set a living entity's max health and defense
cinsiian replied to cinsiian's topic in Modder Support
I found this method: entity.getAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue but i need to get the entity's default max health. So i created a HashMap<LivingEntity, Double> to store the values. I would put the entries during the registry event<EntityType>. Is there a way to cast EntityType to LivingEntity so i can get the attribute when the game loads? I cant just use entity.getAttribute(SharedMonsterAttributes.MAX_HEALTH).getBaseValue() because im in a LivingUpdateEvent and it will become a loop -
[1.14.4] Set a living entity's max health and defense
cinsiian replied to cinsiian's topic in Modder Support
I can't find this field in the entity class. Are you sure its on 1.14? -
How can I set a living entity max health and a living entity defense? I need that to calculate a health bonus and a defense bonus. Thank you
-
Thank you, i will do that. But what if its replaced by another mod? Maybe with the event would be better.
-
Does it needs the file name?
-
bump
-
How can I remove a vanilla loot pool? It needs a name but i cant figure out wich name: @SubscribeEvent public static void loot(LootTableLoadEvent event) { ResourceLocation iron = new ResourceLocation("minecraft", "blocks/iron_ore"); ResourceLocation gold = new ResourceLocation("minecraft", "blocks/gold_ore"); if(event.getName().equals(iron)) { event.getTable().removePool("minecraft:iron_ore"); event.getTable().addPool(LootPool.builder().addEntry(TableLootEntry.builder(new ResourceLocation(ortonogeum.INSTANCE.assets.name, "blocks/ore_iron"))).build()); } if(event.getName().equals(gold)) { event.getTable().addPool(LootPool.builder().addEntry(TableLootEntry.builder(new ResourceLocation(ortonogeum.INSTANCE.assets.name, "blocks/ore_gold"))).build()); } } event.getTable().removePool Thank you so much
-
otherwise does a MinecraftForge.addGrassSeed void exists in 1.14.4?
-
Okay, I will do that for now. In the future if they will add the events i will use them.
-
Is it possible to replace the loottable file replacing it in data/minecraft/loot_tables?
-
So at the moment there is not an event similiar to HarvestDropsEvent?