Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Jipthechip

Members
  • Joined

  • Last visited

Everything posted by Jipthechip

  1. I'm aware that setUnlocalizedName has been deprecated and replaced with setTranslationKey, but I'm still having trouble setting the name of an Item. When I construct the Item, I simply do this: setTranslationKey(name); setRegistryName(name); setCreativeTab(CreativeTabs.MATERIALS); Also, I'm not sure if this is relevant, but name is just "placeholder" as opposed to "examplemod.placeholder". My lang file is named "en_us.lang" and is in the "assets/examplemod/lang" folder. In the file, there is only one line: item.placeholder.name=Placeholder In game, the item shows up in the creative tab and the model and texture I provided for it are working, but the name still shows as "item.placeholder.name". I'm all out of ideas as to what I could be doing wrong, so help would be appreciated.
  2. I know that SSD’s have way faster load times compared to HDD’s, and NVMe SSD’s are even faster than that, but is there a practical performance difference between these pieces of hardware when running a Minecraft server? Chunk loading is obviously done by the drive, so if there are, say 50-100 players loading chunks at one time, will the drive likely be the bottleneck in server performance if I use a typical hard drive? If so, should I go with the fastest drive possible or is an NVMe SSD overkill?
  3. I’ve heard that while Minecraft is technically multi-threaded, it is a primarily single threaded game because it does most of the work in a single thread. Is this true? If so, does that go for servers as well as clients? Would a Minecraft server be able to fully utilize a processor with 8 or even 16 threads, or would a few of these threads not be utilized?

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.