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Jipthechip

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Everything posted by Jipthechip

  1. I'm aware that setUnlocalizedName has been deprecated and replaced with setTranslationKey, but I'm still having trouble setting the name of an Item. When I construct the Item, I simply do this: setTranslationKey(name); setRegistryName(name); setCreativeTab(CreativeTabs.MATERIALS); Also, I'm not sure if this is relevant, but name is just "placeholder" as opposed to "examplemod.placeholder". My lang file is named "en_us.lang" and is in the "assets/examplemod/lang" folder. In the file, there is only one line: item.placeholder.name=Placeholder In game, the item shows up in the creative tab and the model and texture I provided for it are working, but the name still shows as "item.placeholder.name". I'm all out of ideas as to what I could be doing wrong, so help would be appreciated.
  2. I know that SSD’s have way faster load times compared to HDD’s, and NVMe SSD’s are even faster than that, but is there a practical performance difference between these pieces of hardware when running a Minecraft server? Chunk loading is obviously done by the drive, so if there are, say 50-100 players loading chunks at one time, will the drive likely be the bottleneck in server performance if I use a typical hard drive? If so, should I go with the fastest drive possible or is an NVMe SSD overkill?
  3. I’ve heard that while Minecraft is technically multi-threaded, it is a primarily single threaded game because it does most of the work in a single thread. Is this true? If so, does that go for servers as well as clients? Would a Minecraft server be able to fully utilize a processor with 8 or even 16 threads, or would a few of these threads not be utilized?
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