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TesterTesting135

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About TesterTesting135

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  1. I got the textures from RFTools, so I’m not entirely sure.
  2. The pictures are all the way above (where this issue was started) Also, here is the issue I created for RFTools (As they appear to have this issue as well) https://github.com/McJtyMods/RFTools/issues/1988
  3. The corners of the blocks. They disappear and reappear depending on what angle you look at them.
  4. All right, i give up on this. If anybody has any ideas, please list them down. Thanks.
  5. I created an issue in RFTools as it also occurs within their block (The powercell)
  6. I'm using forge 1.12.2 2838, and here is the .obj file, the json is just the blockstates: # Blender v2.67 (sub 0) OBJ File: 'powercell.blend' # www.blender.org mtllib infinode_receiver.mtl o Cube.001_Cube.000 v 0.100000 0.000000 0.000000 v 0.000000 0.000000 0.000000 v 0.000000 0.100000 0.000000 v 0.099997 0.100000 0.000000 v 0.100000 0.000000 1.000000 v 0.000000 0.000000 1.000000 v 0.099997 0.100000 1.000000 v 0.000000 0.100000 1.000000 v 0.000000 0.900000 1.000000 v 0.099997 0.900000 1.000000 v 0.000000 0.100000 1.000000 v 0.100000 0.100000 1.000000 v 0.099997 0.900000 0.900000 v 0
  7. It appears the rftools powercell also has the exact same problem.
  8. I tried to return getDefaultState() in getStateFromMeta, but it still doesn't work.
  9. Ok, so I've created a custom block model (Using rftools powercell for now, this is for private use only), and there seems to be some rendering problems. I believe the objs. are correct as I copied it from RFTools, but there has to be something in my block class that isn't right. Here is the photos: https://imgur.com/a/TruBHx5 What's wrong here? Block Class (Relevant code) @Override public IBlockState getStateForPlacement(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) {
  10. Ooooh, that explains a lot. Thanks for clearing it up for me.
  11. My problem is that I want to automatically get the registry name of the tile entity without anything else (like the block), but i don't think there is a method for that.
  12. I understand how to make a resource location. The problem is, during the block registry world is null.
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