ItemFood is gone now, whether or not something is a food is defined by a field in the item's properties (this is nice because something can now easily be a food and also something else, because it doesn't have to be an ItemFood AND an ItemArmour, for example). This is the same object you give it when you set the registry name and group on, so you can just call all the necessary methods on that object.
If you have a look at how a food item (bread, for example) is created in the vanilla Items class, a (currently unnamed) method is called on the properties given to the item. This method takes a Food object, and you can check the Foods class to see how you make the Food objects. The methods it uses for this are also still unnamed, but you can probably work out what each one does by looking at what food each Food object corresponds to.
If you're new to programming aren't certain about how to check these things, I'm not sure about the exact process in Eclipse but if you right-click on the name of a class somewhere in your code there should be the option to view the source somewhere, this is a good way of learning how things work by checking how vanilla does things. You can also just browse through the vanilla code in your project libraries, which in Eclipse are (I think?) down the side underneath all your classes you've written and stuff.