Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Posts

  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

soravoid's Achievements

Tree Puncher

Tree Puncher (2/8)



  1. Currently, I'm trying to make a sword with a "charges capability" which will strike lighting down onto the entity every four hits (which is a whole other can of worms). I've listed the relevant classes below, but it's on a Github in case I missed anything. Main class: https://github.com/soravoid/Exceed/blob/master/src/main/java/com/github/soravoid/exceed/Exceed.java Event Bus: https://github.com/soravoid/Exceed/blob/master/src/main/java/com/github/soravoid/exceed/ExceedEventBusSub.java The Capability Provider: https://github.com/soravoid/Exceed/blob/master/src/main/java/com/github/soravoid/exceed/capabilities/ChargesCapability.java Sword class: https://github.com/soravoid/Exceed/blob/master/src/main/java/com/github/soravoid/exceed/items/weapons/StaticElectricitySword.java Thank you in advance!
  2. This probably is something really simple, but I can't punch in my testing worlds, like the title says. I tried redoing the gradle process stuff, but I still can't punch. Any ideas on what it may be?
  3. I fixed the problem, I wasn't using the Container passed in ScreenManager#registerFactory. I adjusted it to take in the correct parameters. Marking as solved
  4. @Cadiboo https://github.com/soravoid/SparkOn Should I be making my own custom capability?
  5. I have a custom inventory that opens when a player presses a keybinding. It's working for the most part, but the inventory of the player "resets" whenever I relog. As in everything will return back to its place, and if I try to fill up my inventory, the items will delete themselves. I'm not sure what's exactly happening. I'm using capabilities to save the items, and I'm sure they are registered right. I am opening the container using EntityPlayer#openContainer since it's basically like a chest. Container class: https://pastebin.com/fkRUCkEu Capability Class: https://pastebin.com/ZR96A3bS
  6. Update: I've drunk some stop-being-stupid juice and realized I should probably make a provider. I still need help with the Gui registering and return value though.
  7. What should I do instead of having IInventory? Would I extend a different class and then declare the ItemHandler capability in there? Also, what should openGui(OpenContainer) in GuiHandler return in order for me to register it as GuiHandler?
  8. I've done my best to try and get through this without turning to the forums, but I've hit a really difficult roadblock. I am trying to make a one slot inventory that will open when a keybinding is pressed. I'm having trouble with using capabilities to store the inventory (which I kinda "completed", but I think it looks kinda weird) and opening the GUI. Here are the files: SparkOn.java package com.soravoid.sparkon; import com.soravoid.sparkon.capabilities.CapabilityAlignerInv; import com.soravoid.sparkon.capabilities.interfaces.IAlignerInv; import com.soravoid.sparkon.handlers.GuiHandler; import com.soravoid.sparkon.handlers.SparkPacketHandler; import com.soravoid.sparkon.proxy.ClientProxy; import com.soravoid.sparkon.proxy.CommonProxy; import com.soravoid.sparkon.proxy.IProxy; import net.minecraft.item.ItemGroup; import net.minecraftforge.fml.DistExecutor; import net.minecraftforge.fml.ExtensionPoint; import net.minecraftforge.fml.ModLoadingContext; import net.minecraftforge.fml.network.FMLPlayMessages; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import com.soravoid.sparkon.capabilities.CapabilityEB; import com.soravoid.sparkon.capabilities.CapabilityEB.EBStorage; import com.soravoid.sparkon.capabilities.CapabilityEF; import com.soravoid.sparkon.capabilities.CapabilityEF.EFStorage; import com.soravoid.sparkon.capabilities.CapabilityPlayerStats; import com.soravoid.sparkon.capabilities.CapabilityPlayerStats.PlayerStatsStorage; import com.soravoid.sparkon.capabilities.interfaces.IEffervescence; import com.soravoid.sparkon.capabilities.interfaces.IEffervescentBody; import com.soravoid.sparkon.capabilities.interfaces.IPlayerStats; import com.soravoid.sparkon.render.EffervescenceBar; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.common.capabilities.CapabilityManager; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; @Mod("sparkon") public class SparkOn { public static SparkOn instance; public static final String MODID = "sparkon"; private static final Logger logger = LogManager.getLogger(MODID); public static final int ALIGNINV_GUI_ID = 0; public static final ItemGroup SPARK = new SparkGroup(); public static final IProxy proxy = DistExecutor.runForDist(() -> ClientProxy::new, () -> CommonProxy::new); public SparkOn() { instance = this; FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup); FMLJavaModLoadingContext.get().getModEventBus().addListener(this::clientSetup); MinecraftForge.EVENT_BUS.register(this); } private void setup(FMLCommonSetupEvent e) { CapabilityManager.INSTANCE.register(IEffervescence.class, new EFStorage(), () -> new CapabilityEF()); CapabilityManager.INSTANCE.register(IPlayerStats.class, new PlayerStatsStorage(), () -> new CapabilityPlayerStats()); CapabilityManager.INSTANCE.register(IEffervescentBody.class, new EBStorage(), () -> new CapabilityEB(null)); CapabilityManager.INSTANCE.register(IAlignerInv.class, new CapabilityAlignerInv.AlignerInvStorage(), () -> new CapabilityAlignerInv(null)); SparkPacketHandler.register(); logger.info("Setup Complete!"); } private void clientSetup(FMLClientSetupEvent e) { proxy.registerKeyBinds(); ModLoadingContext.get().registerExtensionPoint(ExtensionPoint.CONFIGGUIFACTORY, () -> GuiHandler::openGui); logger.info("Client Setup Complete"); } } IAlignerInv.java package com.soravoid.sparkon.capabilities.interfaces; import com.soravoid.sparkon.inventory.AlignerInventory; import net.minecraft.item.Item; import net.minecraftforge.items.IItemHandler; public interface IAlignerInv extends IItemHandler { Item getCurrentAligner(); AlignerInventory getInventory(); void setInventory(AlignerInventory inv); } CapabilityAlignerInv.java package com.soravoid.sparkon.capabilities; import com.soravoid.sparkon.capabilities.interfaces.IAlignerInv; import com.soravoid.sparkon.inventory.AlignerInventory; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.CompoundNBT; import net.minecraft.nbt.INBT; import net.minecraft.util.Direction; import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.common.capabilities.CapabilityInject; import net.minecraftforge.common.capabilities.ICapabilitySerializable; import net.minecraftforge.common.util.LazyOptional; import javax.annotation.Nonnull; import javax.annotation.Nullable; public class CapabilityAlignerInv implements IAlignerInv { private AlignerInventory inventory; public CapabilityAlignerInv(AlignerInventory inv) { this.inventory = inv; } @Override public AlignerInventory getInventory() { return inventory; } @Override public Item getCurrentAligner() { return this.inventory.getStackInSlot(0).getItem(); } public void setInventory(AlignerInventory inventory) { this.inventory = inventory; } @Override public int getSlots() { return this.inventory.getSizeInventory(); } @Override public ItemStack getStackInSlot(int slot) { return this.inventory.getStackInSlot(slot); } @Nonnull @Override public ItemStack insertItem(int slot, @Nonnull ItemStack stack, boolean simulate) { if(this.inventory.isItemValidForSlot(slot, stack)) { if(this.inventory.getStackInSlot(slot) == null || this.inventory.getStackInSlot(slot).getCount() <= 0) { if(!simulate) this.inventory.setInventorySlotContents(slot, stack); return ItemStack.EMPTY; } else { return stack; } } else { return stack; } } @Nonnull @Override public ItemStack extractItem(int slot, int amount, boolean simulate) { if(this.inventory.getStackInSlot(slot) == null) { return ItemStack.EMPTY; } else { if(!simulate) this.inventory.setInventorySlotContents(slot, ItemStack.EMPTY); return this.inventory.getStackInSlot(slot); } } @Override public int getSlotLimit(int slot) { return this.inventory.getInventoryStackLimit(); } @Override public boolean isItemValid(int slot, @Nonnull ItemStack stack) { return this.inventory.isItemValidForSlot(slot, stack); } public static class AlignerInvStorage implements Capability.IStorage<IAlignerInv> { @Override public INBT writeNBT(Capability<IAlignerInv> capability, IAlignerInv instance, Direction side) { CompoundNBT nbt = new CompoundNBT(); instance.getInventory().writeToNBT(nbt); return nbt; } @Override public void readNBT(Capability<IAlignerInv> capability, IAlignerInv instance, Direction side, INBT nbt) { AlignerInventory inv = new AlignerInventory(); inv.readFromNBT((CompoundNBT) nbt); instance.setInventory(inv); } } public static class AlignerInvProvider implements ICapabilitySerializable<INBT> { @CapabilityInject(IAlignerInv.class) public static Capability<IAlignerInv> ALIGNERINV = null; private IAlignerInv instance; public AlignerInvProvider(AlignerInventory inv) { this.instance = new CapabilityAlignerInv(inv); } @Nonnull @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) { return ALIGNERINV.orEmpty(cap, LazyOptional.of(() -> this.instance)); } @Override public INBT serializeNBT() { return ALIGNERINV.getStorage().writeNBT(ALIGNERINV, instance, null); } @Override public void deserializeNBT(INBT nbt) { ALIGNERINV.getStorage().readNBT(ALIGNERINV, instance, null, nbt); } } } AlignerInventory.java package com.soravoid.sparkon.inventory; import com.soravoid.sparkon.lists.SparkItems; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.CompoundNBT; import net.minecraft.nbt.ListNBT; public class AlignerInventory implements IInventory { private final String name = "Aligner Slot"; private final String tagName = "alignerTag"; public static final int INV_SIZE = 1; private ItemStack[] inventory = new ItemStack[INV_SIZE]; public AlignerInventory() {} @Override public int getSizeInventory() { return INV_SIZE; } @Override public ItemStack getStackInSlot(int index) { return inventory[index]; } @Override public ItemStack decrStackSize(int index, int count) { ItemStack stack = getStackInSlot(index); if(stack != null) { if(stack.getCount() > count) { stack = stack.split(count); this.markDirty(); } else { setInventorySlotContents(index, null); } } return stack; } @Override public void setInventorySlotContents(int index, ItemStack stack) { this.inventory[index] = stack; if(stack != null && stack.getCount() > this.getInventoryStackLimit()) { stack.setCount(this.getInventoryStackLimit()); } this.markDirty(); } public String getName() { return name; } @Override public int getInventoryStackLimit() { return 1; } @Override public void markDirty() { for(int i = 0; i < getSizeInventory(); ++i) { if(getStackInSlot(i) != null && getStackInSlot(i).getCount() <= 0) { this.inventory[i] = null; } } } @Override public boolean isUsableByPlayer(PlayerEntity player) { return true; } @Override public boolean isItemValidForSlot(int index, ItemStack stack) { return stack.getItem() == SparkItems.ADAPTIVE_ALIGNER || stack.getItem() == SparkItems.STRONG_WILLED_ALIGNER || stack.getItem() == SparkItems.WAVE_CASTER_ALIGNER || stack.getItem() == SparkItems.WAVE_MANIPULATOR_ALIGNER; } public void writeToNBT(CompoundNBT nbt) { ListNBT items = new ListNBT(); for(int i = 0; i < this.getSizeInventory(); ++i) { if (getStackInSlot(i) != null) { CompoundNBT item = new CompoundNBT(); item.putByte("Slot", (byte) i); getStackInSlot(i).write(item); items.add(item); } } nbt.put(tagName, items); } public void readFromNBT(CompoundNBT nbt) { ListNBT items = (ListNBT) nbt.get(tagName); for(int i = 0; i < items.size(); ++i) { CompoundNBT item = (CompoundNBT) items.get(i); byte slot = item.getByte("Slot"); if(slot >= 0 && slot < getSizeInventory()) { inventory[slot] = ItemStack.read(item); } } } @Override public boolean isEmpty() { for(int i = 0; i < getSizeInventory(); ++i) { if(this.inventory[i] != null) { return false; } } return true; } @Override public ItemStack removeStackFromSlot(int index) { ItemStack stack = getStackInSlot(index); setInventorySlotContents(index, null); return stack; } @Override public void clear() { for(int i = 0; i < inventory.length; ++i) { this.inventory[i] = null; } } } AlignerContainer.java package com.soravoid.sparkon.inventory.containers; import com.soravoid.sparkon.inventory.AlignerInventory; import com.soravoid.sparkon.inventory.slots.AlignerSlot; import com.soravoid.sparkon.lists.SparkItems; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerInventory; import net.minecraft.inventory.container.Container; import net.minecraft.inventory.container.Slot; import net.minecraft.item.ItemStack; public class AlignerContainer extends Container { private static final int ARMOR_START = AlignerInventory.INV_SIZE, ARMOR_END = ARMOR_START+3, INV_START = ARMOR_END+1, INV_END = INV_START+26, HOTBAR_START = INV_END+1, HOTBAR_END = HOTBAR_START+8; public AlignerContainer(PlayerInventory inventory, AlignerInventory customInv) { super(null, 0); int i; this.addSlot(new AlignerSlot(customInv, 0, 80, 23)); for (i = 0; i < 3; ++i) { for (int j = 0; j < 9; ++j) { this.addSlot(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18)); } } for (i = 0; i < 9; ++i) { this.addSlot(new Slot(inventory, i, 8 + i * 18, 142)); } } @Override public boolean canInteractWith(PlayerEntity playerIn) { return true; } @Override public ItemStack transferStackInSlot(PlayerEntity playerIn, int index) { ItemStack itemstack = null; Slot slot = this.inventorySlots.get(index); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); // Either armor slot or custom item slot was clicked if (index < INV_START) { // try to place in player inventory / action bar if (!this.mergeItemStack(itemstack1, INV_START, HOTBAR_END + 1, true)) { return null; } slot.onSlotChange(itemstack1, itemstack); } // Item is in inventory / hotbar, try to place either in custom or armor slots else { // if item is our custom item if (itemstack1.getItem() == SparkItems.ADAPTIVE_ALIGNER || itemstack1.getItem() == SparkItems.STRONG_WILLED_ALIGNER || itemstack1.getItem() == SparkItems.WAVE_CASTER_ALIGNER || itemstack1.getItem() == SparkItems.WAVE_MANIPULATOR_ALIGNER) { if (!this.mergeItemStack(itemstack1, 0, AlignerInventory.INV_SIZE, false)) { return null; } } else if (index >= INV_START && index < HOTBAR_START) { if (!this.mergeItemStack(itemstack1, HOTBAR_START, HOTBAR_START + 1, false)) { return null; } } else if (index >= HOTBAR_START && index < HOTBAR_END + 1) { if (!this.mergeItemStack(itemstack1, INV_START, INV_END + 1, false)) { return null; } } } if (itemstack1.getCount() == 0) { slot.putStack(null); } else { slot.onSlotChanged(); } if (itemstack1.getCount() == itemstack.getCount()) { return null; } slot.onTake(playerIn, itemstack1); } return itemstack; } } AlignerGui.java package com.soravoid.sparkon.guis; import com.soravoid.sparkon.SparkOn; import com.soravoid.sparkon.inventory.AlignerInventory; import com.soravoid.sparkon.inventory.containers.AlignerContainer; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.screen.inventory.ContainerScreen; import net.minecraft.entity.player.PlayerInventory; import net.minecraft.util.ResourceLocation; import net.minecraft.util.text.StringTextComponent; import org.lwjgl.opengl.GL11; public class AlignerGui extends ContainerScreen<AlignerContainer> { private static final ResourceLocation location = new ResourceLocation(SparkOn.MODID, "textures/gui/aligner.png"); private final AlignerInventory inventory; public AlignerGui(PlayerInventory inv, AlignerInventory cusInv) { super(new AlignerContainer(inv, cusInv), inv, new StringTextComponent("")); this.inventory = cusInv; } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); Minecraft.getInstance().getTextureManager().bindTexture(location); this.blit(guiLeft, guiTop, 0, 0, xSize, ySize); } } GuiHandler.java (For this one, I wasn't sure how to get the AlignerInventory from the player bc getting it from the Minecraft.getInstance().player AlignerInv capability would return null I think because I don't have packets for this capability set up, so null is a placeholder) package com.soravoid.sparkon.handlers; import com.soravoid.sparkon.SparkOn; import com.soravoid.sparkon.guis.AlignerGui; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.screen.Screen; import net.minecraftforge.fml.network.FMLPlayMessages; public class GuiHandler { public static Screen openGui(FMLPlayMessages.OpenContainer openContainer) { if(openContainer.getWindowId() == SparkOn.ALIGNINV_GUI_ID) return new AlignerGui(Minecraft.getInstance().player.inventory, null); return null; } } The capabilities are properly set up in a Capability Handler.
  9. Thank you! My "mana" bar is working now and the capabilities are synced up! Marking as solved
  10. UPDATE: So, the class I mentioned above wasn't the correct thing to try and extend, but I've found an interface called IPacket. That seems promising but I have no idea what I should put in the triangular brackets (T in IPacket<T>). Does anyone have any ideas?
  11. @Cadiboo Looked through the section that you send me, I should probably say that I do have a PacketHandler with the SimpleChannel stuff. Going through the ProjectE packets, they all still implement IMessage, so I'm still not sure what to do. I digged through the Forge files a bit more and see a pretty promising "IndexedMessageCodec", so I'll post back here once I try using that.
  12. Since the IMessage interface was taken out (at least to my knowledge, the simpleimpl package is no longer in net.minecraftforge.fml.network.simple), what is the new way to send packets from the server to the client? I know that it has something to do with a MSG class from the docs, but it doesn't look like any of the MSG classes relate to Minecraft Forge (I also may not have eyes) (I have capabilities and I want to tell the client the values, they're set up correctly)
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.