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  • IAmAFrenchFry

IAmAFrenchFry

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  • Content Count

    27
  • Joined

    June 21, 2019
  • Last visited

    February 24, 2020

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About IAmAFrenchFry

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    Tree Puncher

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  1. IAmAFrenchFry

    ServerChatEvent doesn't work on my server

    IAmAFrenchFry replied to rexlz's topic in Modder Support

    I’m not 100% sure if this is better or what you want, but I think it would be a better route to do this with a plugin, and players can run a command if they want to hear the sound when chatting. If you do this, I would suggest checking out SpigotMC.org. Hope this helps!
    • February 24, 2020
    • 5 replies
  2. IAmAFrenchFry

    Is there a difference between Forge and Spigot jars?

    IAmAFrenchFry replied to moothemoo's topic in Support & Bug Reports

    Yes. Forge is a mod loader (client-side), and Spigot is a plugin loader (server-side). Plugins and mods are setup differently and grab information from different libraries, so mods and plugins are not interchangeable. You wouldn’t see plugins in the mods menu because they are not mods. To install mods, you put them into your client Minecraft mods folder. To install plugins, you have to have a Spigot server running and put the plugins in your server’s plugin folder. For more information on Spigot plugins, go to their official webpage (SpigotMC.org). Hope this helps!
    • February 24, 2020
    • 3 replies
      • 1
      • Like
  3. IAmAFrenchFry

    Why Wont my mods work? (Mac 1.12.2)

    IAmAFrenchFry replied to Exodus22's topic in Support & Bug Reports

    First off, download the recommended version of forge (press "Installer", not "Universal"), double-click the jar, select "Install Client", and press "Ok" or "Confirm" or whatever. Second, your mods folder should not be in your Minecraft package contents. Go to Finder and press Command + Shift + G on your keyboard, and type in ~/Library/Application Support/minecraft. If there isn't a mod folder there, create one, and put your mod(s) in that mods folder (Only one of each. No copies). Then launch Minecraft, and if it isn't there already, create and/or select a profile using the forge version you just installed. Hope this helps!
    • September 3, 2019
    • 7 replies
  4. IAmAFrenchFry

    [1.12.2] Stoneblock server crashes on start

    IAmAFrenchFry replied to IAmAFrenchFry's topic in Support & Bug Reports

    So what should I download from the server? Their FTP client didn’t allow .bat and .sh files, so someone just launched those for me then uploaded the generated files to the server. I don’t know what file the server runs when it launches if there is no LaunchServer.* there. What things do I download from the server and what do I get from re-downloading the mod pack? Should I just download all the files from the server and launch the jar file that is on the server? Should I do that but also get the LaunchServer.sh and run that?
    • August 24, 2019
    • 11 replies
  5. IAmAFrenchFry

    [1.12.2] Stoneblock server crashes on start

    IAmAFrenchFry replied to IAmAFrenchFry's topic in Support & Bug Reports

    I can’t test that. When you download stone block, it comes with a Install.sh, Install.bat, LaunchServer.sh, and LaunchServer.bat. I’m on Mac, and the shell scripts don’t work for some reason. I had to ask Shockbyte support to upload the files for me. So I can’t start the server on my computer. I could send you a git repository of the files.
    • August 24, 2019
    • 11 replies
  6. IAmAFrenchFry

    [1.12.2] Stoneblock server crashes on start

    IAmAFrenchFry replied to IAmAFrenchFry's topic in Support & Bug Reports

    No, I don’t see anything like that. But I realized before I gave you a debug.log instead of a debug-<number>.gz. I want to confirm that I gave you the correct resources. Thanks again for the fast response.
    • August 24, 2019
    • 11 replies
  7. IAmAFrenchFry

    [1.12.2] Stoneblock server crashes on start

    IAmAFrenchFry replied to IAmAFrenchFry's topic in Support & Bug Reports

    I’m using Shockbyte, and at the end in console it says: “Server crashed” “Restarting crashed server in 10 seconds”.
    • August 23, 2019
    • 11 replies
  8. IAmAFrenchFry

    [1.12.2] Stoneblock server crashes on start

    IAmAFrenchFry replied to IAmAFrenchFry's topic in Support & Bug Reports

    Here is the debug.log from the server. Thank you for the quick response! https://gist.githubusercontent.com/IAmAFrenchFry/4c0bddfda74cd31d6f4a8ff6fad0d823/raw/278728fca3c670cbd4cba35818e8f583ddd3d4e0/debug.log
    • August 22, 2019
    • 11 replies
  9. IAmAFrenchFry

    [1.12.2] Stoneblock server crashes on start

    IAmAFrenchFry replied to IAmAFrenchFry's topic in Support & Bug Reports

    Also, I know I'm using a modpack, but it's not from FTB/Technic, etc. I also don't believe the issues page on GitHub is still active.
    • August 21, 2019
    • 11 replies
  10. IAmAFrenchFry started following My things do not register. Some help?, [1.12.2] Stoneblock server crashes on start and [1.14.2] Forge tag errors August 21, 2019
  11. IAmAFrenchFry

    [1.12.2] Stoneblock server crashes on start

    IAmAFrenchFry posted a topic in Support & Bug Reports

    I am running a Stoneblock server that was working perfectly. Then I connected mekanism cables to capacitors from EnderIO, and it created explosion noises. I stopped the server and changed EnderIO.cfg from: # Should TEs protected their maximum energy input against multiple inserts? [default: HARD] S:protectAgainstEnergyOverflow=HARD to: # Should TEs protected their maximum energy input against multiple inserts? [default: HARD] S:protectAgainstEnergyOverflow=SOFT because I looked it up and it said that would stop the explosions. I re-ran the server, and now it crashes on start. I turned the config option back to "SOFT" and I got a crash with CodeChickenLib. I deleted the config file, and now I have this crash log: https://pastebin.com/kyfBECGH Thanks in advance for your help!
    • August 21, 2019
    • 11 replies
  12. IAmAFrenchFry

    [UNSOLVED] [1.14.2] GUI isn't opening on right click

    IAmAFrenchFry replied to IAmAFrenchFry's topic in Modder Support

    bounce... and how often can i bounce
    • July 17, 2019
    • 10 replies
  13. IAmAFrenchFry

    [Solved][1.14.3]Custom GUI

    IAmAFrenchFry replied to Baby_Dragon_PRO's topic in Modder Support

    McJty (a developer of many mods, including RFTools) is doing tutorials on 1.14.2 (episode 4), but you have to set up the workspace like he did, which requires watching the previous episodes. You can do it on Eclipse or IntelliJ. I don't know if it works on 1.14.3 though.
    • July 15, 2019
    • 7 replies
      • 1
      • Like
  14. IAmAFrenchFry

    [1.14.2] Forge tag errors

    IAmAFrenchFry posted a topic in Support & Bug Reports

    I used forge:dyes/blue and forge:dyes/black in a recipe for my mod (below), but they don’t include blue dye and black dye. They include lapis and ink sacs, which I don’t think is right because blue dye and black dye were added in 1.14. I didn’t test forge:dyes/brown and forge:dyes/white, but I’m sure it is the same for them. I believe this is an issue so I am bringing it to your attention. Thank you.
    • July 14, 2019
    • 1 reply
  15. IAmAFrenchFry

    My things do not register. Some help?

    IAmAFrenchFry replied to superminerJG's topic in Modder Support

    In your mod setup class, you need to add this to your item registry function: event.getRegistry().register(new FirstItem()); FirstItem will be replaced with the name of your item class in src/main/java/jgcodes/fluxmachines/items and your constructor name in that class (their names should be the same). Also, textures are client side, and you put your texture in the data folder which is server side. Your redstone ingot PNG file should go into src/main/resources/assets/fluxmachines/textures/item. Lastly, this is preference (I believe), but I’d name your Mod class to the name of your mod, like FluxMachines.java, it ModClass.java. Remember, you still need a model, a class, and an optional recipe. If you need more help, here is my git repo (it has some other stuff in it that need to be ignored, such as a GUI): https://github.com/IAmAFrenchFry/CadeMod Hope this helps.
    • July 11, 2019
    • 8 replies
  16. IAmAFrenchFry

    My minecraft 1.8.9 lucky blocks mod either crashes or does not load when i try to start it

    IAmAFrenchFry replied to MakaRune's topic in Support & Bug Reports

    Can you send a crash report?
    • July 11, 2019
    • 2 replies
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