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Ruchia

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Everything posted by Ruchia

  1. I have to note though that Spartan Shield, Scaling Health, Ore Core, Extra Golems, Cute Mob Models and Butterflies were not obtained from their official sources. (Try grabbing them from curseforge.) Edit: -removed stuff-
  2. (just adding to Cadiboo's comment) Uninstall all instances of Java on your PC, then download and install Java Runtime Environment 8 update 211 (Second official place to get it) <- if you use this link, make sure you click on All Versions and download the 64 bits edition. About Batch, you can do java -jar "c:/omplete/path/to/the/server.jar" that maybe easier. (add your options between java and -jar if you want)
  3. I guess I scrolled through it too quickly. My apologies. (to be fair I didn't even expect that to be there, learned something new I guess.) https://www.curseforge.com/minecraft/mc-mods/open-terrain-generator/files According to the log, MinecraftForge v14.23.5.2838 is used. This is more of less a shocking error. I suppose the dev needs to update their mod.
  4. Can we see the debug.log (logs/debug.log) file? Edit: Something between Hated Mobs and Open Terrain Generator, but unfortunately I don't understand this either. I have been trying to google around for it, but so far not clue. Likely, removing the Hated Mobs mod will fix the issue, but I assume you want to keep it.
  5. (copied from a PM) I haven't heard of that, but a quick google gave me VoidsWrath, which is one of those special launchers, I guess. I notice the packs with the word crazy in it are all for 1.7.10. (due to this fact, it is likely that they will lock this topic, if it continues in the direction of 1.7.10 at least.) Tip. Start over. Go to curseforge and look up the mods you want. Download them one by one. (preferably from a newer version. 1.12.2) Use regular minecraft and install Forge on top of it and then drag the mods in there. This way you avoid the topic being about old, no-longer-updated/maintained mods and cans till receive support here, in case problems occur. edit: Just so you know, Mods designed for Minecraft 1.7.10, do not work with minecraft 1.12.2. You can't copy the mods directly from the modpack, you need to update if you want to use 1.12.2 ;sweat; (I hope I am not breaking rules by stating this)
  6. I'll try to reword it. The debug.log file is inside the logs folder. (inside your minecraft instance installation folder). Normally this folder is located in the minecraft root directory (and called .minecraft), but since you can put it basically anywhere, .... yeah. There is also a chance you use a special launcher (multimc, twitch, technic, atlauncher, etc.) which install their modpack instances in seperate folders, but lets assume you use the regular minecraft launcher to start the game with mods here. In all likelyhood then the mods are located inside .minecraft/mods and the logs in .minecraft/logs Uploading the debug.log from the logs folder to Pastebin.com should be self explanatory and obviously we need the link to the pastebin page.
  7. As Diesieben07 would say: post a debug.log, preferably on pastebin or gist.github. (see the topic EAQ (every answered question) by the way. It should tell you what you need to know). In all likelyhood, you added something to the mods folder that aren't mods, but I can't say for sure. (so, please post the debug.log)
  8. Lets try exaggerated optimizations: Go to twitch settings, minecraft, under Java Settings, add the following to additional arguments: I could explain what all those things do, since I looked it up on Oracle.com (manual), but it would take a while. If you want to know, I suggest that you'd read it yourself. Launch minecraft, in video options: disable mipmapping, clouds, set render distance 12, FPS 120. Could you test it and see if there is a change? (use Alt+F3 in game to see your lag, or Shift Alt F3 to see everything) Edit: a debug log file would also help to figure this out. (Twitch hates putting debug logs in the log folder though. You may need to setup an instance manually (through regular Minecraft and Forge installation to get a debug log) ) Edit 2: Due to a lack of a debug.log, and other information people will just guess wildly here. (read the EAQ, there is a reason why the mods made it and word it the way they did.) So far, we have no clue what causes your issues, but this aside. You can try installing Java Runtime Environment 8, update 211 (from oracle.com) and set minecraft to use that instead of the native java. Perhaps the processor of your crappy laptop was faster? (that would be odd I suppose) (What processor have you got installed on your motherboard? I could adjust the args I gave a bit depending on this.) More ovbiously, a list of mods and their exact versions would also help figure this out. Perhaps a mod is broken and overuses your processor. That latest.log doesn't show this too clearly.
  9. It maybe inside that latest log.gz I guess this is something the twitch launcher does sometimes. (edit: or maybe some mod. I honestly don't know, but I have seen it before.) (if it contains DEBUG and TRACE entries, it's the debug log.) edit: If they are not there, you could try adding the JVM arguments: -Ddeployment.trace=true -Ddeployment.log=true -Ddeployment.trace.level=all
  10. Make sure the client mods match the servers and that the clients configs match the server's. Also, post the debug.log, it can tell us more. ( > logs/debug.log)
  11. Not enough RAM allocated. suggestion: -xmx4g That or something is very weird.
  12. Bubble Burst looks buggy at least. -> https://www.curseforge.com/minecraft/mc-mods/bubble-burst I suggest removing it, because if it isn't causing the crash now, it will likely do this later. (just concluded that from the comments ) (and now your log also says it is causing problems. Oh well.) Edit: It looked like a speedy reply, but I started looking into the mod because the constructing stopped there according to the list at least. Yes, reading the debug log and making conclusions afterward is better.
  13. Do not download mods from 9minecraft.net https://stopmodreposts.org/ The moderators keep telling this, but yeah.. There are a bunch of sites abusing minecraft's popularity. Try grabbing the mods from curseforge instead or their official websites or github repositories. edit: mo creatures is causing problems according to the log. (update the mod or remove it) I can tell that all of your mods are not obtained from curseforge, due to the filenames. (Yes, twitch/amazon made a mess of curseforge, but it is still the official place for most mods.) in my opinion, you should grab the mods from their official locations, even if it is just to get most bugs fixed.
  14. JVM Arguments. Twitch adds a bunch of them on itself, but, some of them you have slight control over. Twitch for example will force -xms256m (you can edit it in the minecraft launcher before launching the pack if you want) I currently suggest allocating around 4GB max RAM. (doing that in twitch sets -xmx to 4096m. The reason: JourneyMap eats a lot of RAM and likes spiking. According to the the regular log you send, you have 710MB free on the heap, which Journeymap attempts to use for mapping. Also... [14:21:43] [Client thread/INFO]: [CHAT] [Debug]: Reloading all chunks Reloading chunks causes lag. Reloading all scripts even more. Don't be surprised about this. If you post your debug.log (see logs folder), someone may be able to tell more about what is making your game laggy. (EAQ states they prefer if you upload it to pastebin, hastebin, gist or something, so we can see the file in the browser.)
  15. Maybe they got renamed by the new minecraft launcher. The debug log contains debug and trace entries, indicated by [main/DEBUG] and [main/TRACE]. This is what makes it important. Hm, if for some reason they don't appear, you could try adding -Ddeployment.trace=true -Ddeployment.log=true -Ddeployment.trace.level=all to your arguments. To be honest, if I were you I would try a complete clean installation. (write down what mods you want, Uninstalling Java / Minecraft. Reinstall Java JRE 8u211 / Minecraft, forge. Then adding the mods.) I have no idea what the mods from 9minecraft did to your installation.
  16. As sieben said, You need to download the mods from their official sources. example: https://www.curseforge.com/minecraft/mc-mods/codechicken-lib-1-8/files Just renaming them will not resolve the issue. The mods you currently use are corrupt from within.
  17. You need to check these files at the very least:
  18. There is another mod I quickly checked since I found the filename suspicious. I conclude that you may need to recheck each one of them. https://www.curseforge.com/minecraft/mc-mods/roguelike-dungeons/files
  19. Diesieben is correct. It's odd that the filename doesn't match the official filename. See: https://www.curseforge.com/minecraft/mc-mods/special-mobs/files
  20. a mod, fathertoast specialmobs seems to be causing you problems.
  21. That line just says: "The debug log is called "debug.log" and found inside the "logs" directory." and "before Forge version 2639, they were called fml-client-latest.log and fml-server-latest.log."
  22. If it is not closing the server, it's probably normal. Try and see if you can execute commands, if you want to be certain. example: say test If there is no one running in the server, it usually unloads dims. The same goes for when people are not present in a certain dim, it usually unloads that dim. It will load the dim up again when someone enters, so no need to worry about that.
  23. That happens when you close the server manually, not a command. There is no indication in your latest log of you ordering it to stop running. When you use nogui as you did, the server is run only in your terminal (cmd), If you close the terminal (cmd), the server will also stop running. (Actually, since you use a batch to launch the server, you will always get a terminal window that processes the server, so keeping this open is a must to keep the server running.) If you didn't close the server yourself, make sure you have that much RAM available for anything. Maybe you OS closed the application as a security measure due to lack of available RAM. For the little amount of mods you run, your server doesn't need 8G. The client generally needs more RAM than the server and I can run All The Mods 3 Remix on the client with 6.5G, which has 330 mods. I suggest lowering your RAM allocation, on both your server and client. (especially xms, since that is the minimum you make available.) If you have 16GB RAM installled, you need to keep in mind that Windows needs 4GB RAM. Your browser also needs RAM. If you set both client and server to use at least 8GB RAM, your Windows will close those. (there is a way to work around this, with virtual RAM, but that isn't a very healthy way to use your hard drives.) example for client: -Xmx6144M -Xms2048M example for server: java -Xmx4096M -Xms1024M -jar forge-1.12.2-14.23.5.2781-universal.jar nogui (You can adjust the RAM based on the number you actually need. In case it lags too much, you can bring xms closer to xmx. This lowers the time needed for garbage collection and therefore reduces latency (due to processing) issues.) In these examples I assigned 4GB to your server (at max) and 6GB (at max) to your client, but with that little mods, you likely require less RAM. About Toro's Damage Indicators. It's known to cause problems. The mod hasn't been updated (for the public) since 2017. It is a client sided mod, but even when people know this it sometimes causes issues anyway.
  24. The official source for VoxelMap (and exact version) is https://minecraft.curseforge.com/projects/voxelmap/files/2727117 (just posting this in between) The other error indicates your forge version is too low. Edit: to be exact. It says: requires forge 14.23.5.2781, And you're using forge 14.23.5.2768 Diesieben suggests updating with that message.
  25. server-ip When left blank, it tries to listen to all available ips and the specified port. I know it is not recommended, but merely out of curiousity I wonder: I thought that if you wanted to set it to a specific ip, it needed to be a local ip, not the wide area network ip. Perhaps this is why the bind failed.
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