In related to the mods "AcademyCraft" and "LambdaLib2", with LambdaLib being a library mod of AcademyCraft.
Mac OS X users who attempt to use AcademyCraft experience crash issues.
Examples: 1, 2, 3
Basically, the issue is that according to Minecraft, OpenGL above 2.1 is not supported.
I realized that Apple abandoned support for OpenGL since 10.14, but despite this there are systems running Mac OS X 10.14+ that according to Apple can run OpenGL 3.3+ applications.
I placed the question with the mod developer, refering to information I sourced back to stackoverflow.com/questions/19865463/opengl-4-1-under-mavericks stackoverflow.com/questions/38164908/opengl-3-3-on-mac-osx-el-capitan-with-lwjgl :
And according to them, despite it being theoratically possible and them knowing how, they cannot support newer OpenGL on Mac due to them not being able to initiate the core profile before the minecraft window opens.
I was wondering if Forge was capable of supporting this, if there is a way to work around it or do mod developers perhaps need to use Metal Api code in their mods to support Mac instead. (Sorry, I have no clue on coding (and related stuff) myself, but carry slight interests in the subject).
As I myself do not have a Mac, I can't test things that deeply. I have to rely on what others say. (Just asking this for fellow minecrafters stuck behind a Mac)