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logdawg940

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  1. Could you tell me where to receive help then?
  2. I am working on a mod based on Steven Universe. Steven Universe has a basic concept of gems, which are living entities based on the physical objects. Each gem has a gem placement, and can also be reduced to their item form. Once they reform all of the "data" is restored including the gem placement. Example: Ruby 1 has a gem on her right eye. Ruby 2 has her gem on her left eye. Ruby 1 is reduced to her gem by Ruby 2. Ruby 1 reforms with her gem on her right eye. Now, the code I'm using works fine on randomly assigning a gem and representing it. The problem is that after a gem is reduced to its gem and reforms, the gem is no longer visible. The layer that represents the gemstone is also an item instead of a textured layer. The item that represents the gemstone is what also represents the gem placement. I don't know how to get the item to reappear after the gem reforms. The attached files are filed I believe may be the cause of this problem. EntityGem.java LayerGemstone.java ItemGemstone.java
  3. I'm making a 1.12.2 mod and I need help with something. I'm doing a command where the player must select an item, then by clicking that item, it takes them to a similar inventory but with colors. After both decisions are made, an Item with the same color and shape as chosen will be given to the player. I also wish to make it so the player always has this item no matter what, even after death. How can I do this?
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