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Mark719

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  1. Ok, so if I used that and there wasn't any mod what adds ingotCopper then it will crash? Or be unstable? So the easier way if to create my own ingots of each mod I want to support and add it to the Ore Dictionary?
  2. Hey, I am trying to add a recipe for making copper and tin from other mods in my mod, but I can't figure out how to do it, I know how to use copper or tin from another mods to create another item, but I don't know how to do it so that I can use the OreDictionary as the out come of a recipe, this is what I have at the moment: CraftingManager.getInstance().getRecipeList().add(new ShapedOreRecipe(mod_mCrops.mSeedsCopper, true, new Object[]{ "XXX", "XFX", "XXX", Character.valueOf('F'), "ingotCopper", Character.valueOf('X'), new ItemStack(mod_mCrops.MagicEssence,0,1) })); The above works fine for using ingotCopper to make something, but It won't work if I want something to turn into the ingotCopper. Hope someone can help.
  3. Yeah I have been looking at it and it just doesn't quite make enough sense for me to understand, and an example would be great to see how its done, hopefully someone will help us out.
  4. Hey, I am having real trouble making my mod compatible with NEI, since I have a new crafting table and furnace it doesn't pick up on the recipes and show the user what and how to craft certain things, I have been trying to use and play around with the nei api, but seem to have trouble installing it and getting it working, so was wondering if anyone knows how to make a plugin, or can help me with integrating it into my mod. Thank you in advance.
  5. Hey I was wondering if I can make a custom dungeon loot chest and how I would put it in my structure code to make it spawn. Thanks in advance.
  6. I downloaded the source but this is all new to me and could really use some tips on how to implement it please.
  7. Hey I am close to finishing my mod but it has two custom GUI's which NEI doesn't seem to be able to read, I was wondering how to I make it so it works with NEI. Hope someone can help.
  8. Hey, is there a hook where I can add to my mod to allow me to add more seeds to tall grass chance when broken? Like flax seeds in Red power I think.
  9. http://www.minecraftforum.net/topic/1639146-forge-micros-tutorials-furnace-is-posted/ Used it today and it works fine.
  10. Just wondering how you make a tools, in my case a hoe do more then just the 1 block it would normally do, e.g I want my hoe to farm a 3x3 area just on 1 click. hope someone can help. My hoe code: package magicCrop; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.EnumRarity; import net.minecraft.item.EnumToolMaterial; import net.minecraft.item.ItemHoe; import net.minecraft.item.ItemStack; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class MagicHoe extends ItemHoe { public MagicHoe(int ItemID, EnumToolMaterial material){ super(ItemID, material); this.maxStackSize = 1; this.setCreativeTab(CreativeTabs.tabTools); } public String getTextureFile(){ return "/magiccrops/crops.png"; } @SideOnly(Side.CLIENT) public EnumRarity getRarity(ItemStack par2){ return EnumRarity.epic; } }
  11. Hey, I have a crops mod and I have started reducing the amount of ID's it is using but I have come to a problem, the crop code I am using doesn't seem to support the crop dropping metadata items when it is broken, here is the code that I need changed: protected int getSeedItem() { return mod_mCrops.CoalSeeds.itemID; } protected int getCropItem() { return mod_mCrops.oreEssence.itemID; } The Seeds are fine how the code is, since I haven't reduced the amount of ID's from seeds, but the getCropItem needs to be changed so it accepts and will drop metadata items. So basically the question is how do I make the crop drop oreEssence with different metadata values? Thank you.
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