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About ianm1647

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    Tree Puncher
  1. public class OreGeneration { public static final Feature<OreFeatureConfig> KUNZITE_ORE = new OreFeature(OreFeatureConfig.CODEC); public static final ConfiguredFeature <?,?> KUNZITE_FEATURE = new ConfiguredFeature<?, ?>((KUNZITE_ORE).withConfiguration(new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, BlockInit.KUNZITE_ORE.get().defaultBlockState(), 6)).range(20).square().func_242731_b(20)); public static void generateOre(final BiomeLoadingEvent event) { if (event.getCategory() == Category.SAVANNA) { event.getGeneration().getFeatures(Decorat
  2. MORE PROGRESSION MOD The MoreProgression Mod adds tons of new progression items to get you from spawn, all the way to the Ender Dragon and some more after that! It adds a numerous amount of items including new foods, ores, blocks, tools, armor, and more! VERSION 0.3.1 and higher: VERSION 0.3.0 and lower: Mods recommended to run with this mod: - Overloaded Armor Bar - Tool Helper - Armor Toughness Bar - Just Enough Items This mods goal is to add more progression to the game at the beginning and the end,
  3. For anyone who is stuck on ore generation, this is what I've come up with. It works, of course everything is already filled in, the variable effecting the ore spawning is at the top. Feel free to use code, just make sure you use your blocks instead of mine. package com.ianite.main.world; import com.ianite.main.block.IaniteBlocks; import net.minecraft.world.biome.Biome; import net.minecraft.world.biome.Biomes; import net.minecraft.world.gen.GenerationStage; import net.minecraft.world.gen.feature.Feature; import net.minecraft.world.gen.feature.OreFeatureConfig; import net.mine
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