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elle

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Everything posted by elle

  1. Sorry, it was to clarify a concept before starting writing the mod. However it is 1.15.2
  2. Hi, i'm trying to make a dynamic model for my tile that change based on the Unlisted state/property "seed" of the block that contain it. I cannot get the state of the block from the class where I create the dynamic model.
  3. But I can't execute it on an existing block in the world I have to execute it on an item
  4. Not every crops have the right tags
  5. A bonsai pot mod for crops
  6. Also for modded seed?
  7. Some crops have no seed in the name
  8. Try to build the mod and use it in a normal client with forge. You can find build result in build\libs
  9. Hi, is there a way to understand if an item is a crop? (plantable on a farmland)
  10. I'm not making a core mod. I'm trying to update bloodmoon mod to 1.15.2 as my first project in 1.15.2.
  11. I am simply updating an old mod
  12. What are the alternatives to net.minecraft.launchwrapper.IClassTransformer in 1.15.2
  13. I have already tried the following can someone help me out? Set<Biome> WaterBiomes = BiomeDictionary.getBiomes(BiomeDictionary.Type.WATER); //System.out.println(WaterBiomes); for(Biome WaterBiome : WaterBiomes ){ System.out.println(WaterBiome); } The only thing I get is: net.minecraft.world.biome.BiomeRiver@74a03bd5 net.minecraft.world.biome.BiomeRiver@5ef591af net.minecraft.world.biome.BiomeOcean@4b76251c net.minecraft.world.biome.BiomeOcean@5cd6719d net.minecraft.world.biome.BiomeOcean@4af606e9 but i want minecraft:ocean etc... So i tried: Set<Biome> WaterBiomes = BiomeDictionary.getBiomes(BiomeDictionary.Type.WATER); //System.out.println(WaterBiomes); for(Biome WaterBiome : WaterBiomes ){ System.out.println(WaterBiome); int biomev = Biome.getIdForBiome(WaterBiome); System.out.println(biomev); } But nothing has changed.

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