Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

JustDavid

Members
  • Joined

  • Last visited

  1. If I use @EventBusSubscriber(value = Side.CLIENT) shouldn't it just run on the client? Thanks, DF
  2. Thanks, I have removed the MinecraftForge.EVENT_BUS.register method. My class definition is now @EventBusSubscriber(value = Side.CLIENT) public class TestEventHandler { @SubscribeEvent public static void onJump(LivingJumpEvent event) { // DEBUG if (event.getEntity() instanceof EntityPlayer) { System.out.println("Boing"); } } } but I get two messages for each event: [13:36:54] [Client thread/INFO] [STDOUT]: [com.example.examplemod.TestEventHandler:onJump:31]: Boing [13:36:54] [Server thread/INFO] [STDOUT]: [com.example.examplemod.TestEventHandler:onJump:31]: Boing Does this mean I am running on both sides? Cheers, DF
  3. JustDavid joined the community
  4. Hi, I want to load my mod into the client side only to avoid repeated messages to the console. I am using the value=Side.CLIENT assignment as part of the annotation, but am still getting messages from both threads: [00:35:53] [Client thread/INFO] [STDOUT]: [com.example.examplemod.TestEventHandler:onJump:30]: Boing [00:35:53] [Server thread/INFO] [STDOUT]: [com.example.examplemod.TestEventHandler:onJump:30]: Boing My event handler: @Mod.EventBusSubscriber(value=Side.CLIENT) public class TestEventHandler { @SubscribeEvent(priority=EventPriority.NORMAL, receiveCanceled=true) public void onJump(LivingJumpEvent event) { // DEBUG if (event.getEntity() instanceof EntityPlayer) { System.out.println("Boing"); } } } my event registration MinecraftForge.EVENT_BUS.register(new TestEventHandler()); Thanks DF

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.