Hi,
I want to load my mod into the client side only to avoid repeated messages to the console. I am using the value=Side.CLIENT assignment as part of the annotation, but am still getting messages from both threads:
[00:35:53] [Client thread/INFO] [STDOUT]: [com.example.examplemod.TestEventHandler:onJump:30]: Boing
[00:35:53] [Server thread/INFO] [STDOUT]: [com.example.examplemod.TestEventHandler:onJump:30]: Boing
My event handler:
@Mod.EventBusSubscriber(value=Side.CLIENT)
public class TestEventHandler {
@SubscribeEvent(priority=EventPriority.NORMAL, receiveCanceled=true)
public void onJump(LivingJumpEvent event)
{
// DEBUG
if (event.getEntity() instanceof EntityPlayer)
{
System.out.println("Boing");
}
}
}
my event registration
MinecraftForge.EVENT_BUS.register(new TestEventHandler());
Thanks
DF