Temps Pi
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Hi, As said in title is there any animation for living entities guide you could recommend for 1.12.2 ? Should I use LLibrary ?
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Oh wow .. that was really dumb .. Some other things I tried might have worked if I knew what kind of coordinates I was using. Sorry for that and once again thanks, my block is doing exactly what I wanted thanks to you.
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@Override public void updateTick(World world, BlockPos pos, IBlockState state, Random rand){ if(!world.isRemote){ this.growthBoost(world, pos, state); this.getTileEntityInAABB(world, -10,10,-10,10,-10,10); } } public static List<TileEntity> getTileEntityInAABB(World world, int minX, int maxX, int minY, int maxY, int minZ, int maxZ) { List<TileEntity> telist = new ArrayList<TileEntity>(); for (double y = minY; y < maxY; ++y) { for (double x = minX; x < maxX; ++x) { for (double z = minZ; z < maxZ; ++z) { TileEntity te = world.getTileEntity(new BlockPos(x, y, z)); if (te != null) { telist.add(te); } } } } System.out.println("test---"+telist); return telist; } So that's what i have so far, tried some printing but it seems that i get an empty list
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Yes sorry. Minecraft furnace are tile entities right ? Cause I tried what you sent and all I get is an empty list so I probably miss implemented it..
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I don't uderstand how to use getEntitiesWithinAABB(), the industrial forgegoing part you sent to me is about living entities which seems to be quite different to scan, i'd like to get TileEntities
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Thanks for answer ! I managed to scan for normal blocks and so speeding up those that implements IGrowable / Iplantable which is nice ! But I can't figure how to scan for entities, tried to find some exemples online but didn't found much, do you have any ?
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Hi everyone, So i'm trying to start some minecraft modding, one of the things i'd like to create is a block capable of increasing or decreasing amount of ticks in a determinated range. I made some research but I did'nt find anything about it, any help ? I also added a staff capable of throwing an entity which applies a potion effect (wither) on the hited target but sadly the thrower also takes wither effects (black hearts) but this wither effect doesn't harm him and I can't figure out how to avoid giving this effect to the thrower. Thanks for reading !