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Crack3dC0d3

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About Crack3dC0d3

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    Tree Puncher
  1. I have multiple model files that i'd like to apply to one single item. And be able to change it based on nbt tag ?
  2. Oh whoops, I made a mistake and put it in the wrong category, @diesieben07 can you please move this to the Modder support directory? I cant find how
  3. So i need some help with models. I'm trying to create an item that has multiple models at once. I know i have to do something with baked models and stuff but i cant figure it out. Some help would be appreciated. To clearify my problem: Say i got model A a stick, model B a log and model C a chicken, I want to be able to combine model A and C and A and B from code
  4. Hello, I am trying to create a custom biome and i got the class setup. But i cant find where i have to say hey this biome goes in this world type. Any help?
  5. Sorry, wrong method. I meant Biome#createDecoratedFeature
  6. Alright thanks, which parameters do i use? i got the first 2 but i dont understand the last 2
  7. See, I forgot something. How can i do that?
  8. Thats not the problem since saplings work with the same files. But they are located in resources/data/arcana/structures.. Oh wait thats not right EDIT: It is right, Nevermind. But still, they dont spawn in the world. The saplings do work though Tried that, Doesnt change anything. I got no errors in the console
  9. Alright, I''m trying to spawn trees in my normal world. I already got the nbt files but i cant seem to fix how the "Feature" class works. (If i'm actually supposed to use that one) heres my code now public class SilverwoodFeature extends Feature<NoFeatureConfig> { public SilverwoodFeature(Function<Dynamic<?>, ? extends NoFeatureConfig> configFactoryIn) { super(configFactoryIn); } @Override public boolean place(IWorld world, ChunkGenerator<? extends GenerationSettings> generator, Random random, BlockPos spawnPos, NoFeatureConfig config)
  10. its easier to create a batch script that runs the jar. That way it throws errors you can actually see.
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