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  • eatthenight

eatthenight

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  • Content Count

    43
  • Joined

    August 19, 2019
  • Last visited

    February 13, 2020

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2 Followers

  • Cormorant
  • Itz_Yuseix

About eatthenight

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    Tree Puncher

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  1. eatthenight

    [1.14.4] ContainerGUI not syncing with Server

    eatthenight replied to Tessa's topic in Modder Support

    capabilities have to be synced too so no you must use packets and its not that difficult to be honest. https://mcforge.readthedocs.io/en/latest/networking/simpleimpl/
    • February 13, 2020
    • 10 replies
  2. eatthenight

    I want the playe accelerate forward a certain distance. What should I do

    eatthenight replied to nooblong's topic in Modder Support

    get the player look vec3? and then you can accelerate in that direction
    • February 9, 2020
    • 3 replies
  3. Itz_Yuseix started following eatthenight December 16, 2019
  4. eatthenight

    custom block model rendered correctly in hand but not when placed [1.12.2]

    eatthenight replied to eatthenight's topic in Modder Support

    I didnt made the model one of my modelers made it so i didnt know, anyway i overlooked this: Texture hxhmod:textures/block/joystation.png with size 676x676 will have visual artifacts at mip level 4, it can only support level 2. Please report to the mod author that the texture should be some multiple of 16x16. so it has to do with the size of the texture
    • November 21, 2019
    • 2 replies
  5. eatthenight started following custom block model rendered correctly in hand but not when placed [1.12.2] November 20, 2019
  6. eatthenight

    custom block model rendered correctly in hand but not when placed [1.12.2]

    eatthenight posted a topic in Modder Support

    so i have a custom model made for me and somehow the texture is glitched when placed but not when the player holds the item block and i dont know what it could be cause this is my first time using custom block models. blockstate json file: model json file: any ideas?
    • November 20, 2019
    • 2 replies
  7. eatthenight started following [1.12.2] load obj models (not for items/blocks) November 16, 2019
  8. eatthenight

    [SOLVED] Mana game mechanic in 1.14.4 help

    eatthenight replied to cinsiian's topic in Modder Support

    Minecraft.getMinecraft().player (dont know if this changed in 1.14 but probably not) this will always give you the client player
    • September 18, 2019
    • 74 replies
      • 1
      • Thanks
  9. eatthenight

    [1.12.2] load obj models (not for items/blocks)

    eatthenight replied to eatthenight's topic in Modder Support

    rendering the obj model as an entity would work too but i really dont know where to begin, so would be nice if someone can help me out.
    • September 18, 2019
    • 1 reply
  10. eatthenight

    [1.12.2] load obj models (not for items/blocks)

    eatthenight posted a topic in Modder Support

    so i added a layer to the player and i want to render an obj model i made based on values in my player capability, how do i load obj models and render them? i read that you have to write your own parser but as i have no clue to how to do that are there any tutorials or maybe open source code i could use for reference? i dont know much about opengl rendering outside from basic minecraft stuff so this is difficult for me thanks
    • September 17, 2019
    • 1 reply
  11. eatthenight

    [1.12.2] modifying player stats (health) for capability

    eatthenight posted a topic in Modder Support

    so im currently workin on a rpg type level up system, that means the player will obviously be able to improve his attack defense and all that.. but now i was wondering cuz i want the player to have big numbers as health up to like 1000 or even more, should i directly modify the players entity attributes or what's yall suggestion? my idea was: saving custom health and maxHealth values (i think modifying the entity attributes only works up to some values) in my capability and every time the player gets hurt i would calculate the damage with using my stats values if the health of my own stored value drops below zero i would set the actual health value to zero and that would kill the player. would this be any good? what would be the best approach if i want the player to level his health? as like my abilities and all will do much damage (and i want the damage to be much higher as the vanilla) i was wondering what would be the "best" way to do this how would yall do this? thanks
    • September 16, 2019
  12. eatthenight

    [1.12.2] Overlay Crashes Server

    eatthenight replied to JonIsPatented's topic in Modder Support

    i answered his question how you load something on only one side. i know that registering the gui in the client proxy is enough. and well no you can set the side of the event too with SideOnly(Side.Client) so the event will only be called on the client side but you’re right registering in a client proxy would be the most convenient way probably..
    • September 15, 2019
    • 15 replies
  13. eatthenight

    [1.12.2] Overlay Crashes Server

    eatthenight replied to JonIsPatented's topic in Modder Support

    @SideOnly(Side.CLIENT) also register your gui in your client proxy
    • September 15, 2019
    • 15 replies
  14. eatthenight

    Give wither effect to players in water

    eatthenight replied to Acidpop's topic in Modder Support

    subscribe to the playertickevent check if the player is in water then add potion effect
    • September 14, 2019
    • 1 reply
  15. eatthenight

    [SOLVED] Mana game mechanic in 1.14.4 help

    eatthenight replied to cinsiian's topic in Modder Support

    try EntityPlayer#isInsideOfMaterial and use Material.WATER as parameter thats the dirty way to do it but should work i think..
    • September 14, 2019
    • 74 replies
  16. eatthenight

    [SOLVED] Mana game mechanic in 1.14.4 help

    eatthenight replied to cinsiian's topic in Modder Support

    you could check if the player is inside water i think there was a way to get if the player is underwater
    • September 14, 2019
    • 74 replies
  17. eatthenight

    [SOLVED] Mana game mechanic in 1.14.4 help

    eatthenight replied to cinsiian's topic in Modder Support

    show more of your code and dont cast to IMana
    • September 11, 2019
    • 74 replies
  18. eatthenight

    [SOLVED] modelBiped arm rendered on wrong player [1.12.2]

    eatthenight replied to eatthenight's topic in Modder Support

    thanks fixed it!
    • September 9, 2019
    • 7 replies
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