Everything posted by ImperialDragon99
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Change Block hardness in Event
Im using PlayerInteractEvent.LeftClickBlock event and I noticed theres no way to change hardness/strength of blocks. Is there something im missing? Earlier versions used Strength but it seems 1.17.1 took it out. Version 1.17.1 Latest
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(1.14.4) How to get button id
Forgot to quote ur post
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(1.14.4) How to get button id
So how would I know if someone clicks the difficulty button?
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(1.14.4) How to get button id
I've been looking at https://skmedix.github.io/ForgeJavaDocs/javadoc/forge/1.9.4-12.17.0.2051/net/minecraft/client/gui/GuiButton.html#id but it seems for 1.14.4 everything got changed. I was wondering how would I get the id or string of a button that was clicked? For example the difficulty button.
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(1.14.4) New Enchantment not showing up
Thanks for your help I managed to get it to work
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(1.14.4) New Enchantment not showing up
Class: [EnchantmentList] @ObjectHolder(Main.modid) public class EnchantmentList { public static final Enchantment soul_eater = new SoulEater(); @Mod.EventBusSubscriber(modid = Main.modid) public static class RegistrationHandler { /** * On event. * * @param event the event */ @SubscribeEvent public static void onEvent(final RegistryEvent.Register<Enchantment> event) { // DEBUG System.out.println("Registering Enchantments"); final IForgeRegistry<Enchantment> registry = event.getRegistry(); registry.register(new SoulEater()); } } } Class: [Soul Eater] public class SoulEater extends Enchantment { public SoulEater() { super(Rarity.COMMON, EnchantmentType.WEAPON, new EquipmentSlotType[] {EquipmentSlotType.MAINHAND}); setRegistryName(new ResourceLocation(Main.modid + ":soul_eater")); } @Override public int getMinEnchantability(int enchantmentLevel) { return 20 * enchantmentLevel; } @Override public int getMaxEnchantability(int enchantmentLevel) { return this.getMinEnchantability(enchantmentLevel) + 10; } @Override public int getMaxLevel() { return 1; } //@Override //protected boolean canApplyTogether(Enchantment ench) { // return super.canApplyTogether(ench) && ench != Enchantments.BLAST_PROTECTION; //} } I watched a harry talks tutorial on making custom enchantments for 1.12.2 and I looked at Jabelar's Minecraft Forge Modding Tutorials. I cant seem to get the enchantment ingame. Am I doing something wrong?
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(1.14.4) Changing Sword Damge on Right Click
I managed to get it to work with @Override public Multimap<String, AttributeModifier> getAttributeModifiers(EquipmentSlotType slot, ItemStack stack) { final Multimap<String, AttributeModifier> modifiers = super.getAttributeModifiers(slot, stack); if (slot == EquipmentSlotType.MAINHAND) { replaceModifier(modifiers, SharedMonsterAttributes.ATTACK_DAMAGE, ATTACK_DAMAGE_MODIFIER, WitherSword.withersworddamage); //replaceModifier(modifiers, SharedMonsterAttributes.ATTACK_SPEED, ATTACK_SPEED_MODIFIER, 1.5); } return modifiers; } private void replaceModifier(Multimap<String, AttributeModifier> modifierMultimap, IAttribute attribute, UUID id, double multiplier) { // Get the modifiers for the specified attribute final Collection<AttributeModifier> modifiers = modifierMultimap.get(attribute.getName()); // Find the modifier with the specified ID, if any final Optional<AttributeModifier> modifierOptional = modifiers.stream().filter(attributeModifier -> attributeModifier.getID().equals(id)).findFirst(); if (modifierOptional.isPresent()) { // If it exists, final AttributeModifier modifier = modifierOptional.get(); modifiers.remove(modifier); // Remove it modifiers.add(new AttributeModifier(modifier.getID(), modifier.getName(), modifier.getAmount() + multiplier, modifier.getOperation())); // Add the new modifier } } but the problem is how could I make it item specific for damage because right now it applys for all the wither swords
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(1.14.4) Changing Sword Damge on Right Click
I'm building a weapon that on right click gives the item increased damage. The base damage of the sword is 7 damage, and when its right clicked I want it to be 10. I played around with item.addAttributeModifier(SharedMonsterAttributes.ATTACK_DAMAGE.getName(), new AttributeModifier("Weapon modifier",10, AttributeModifier.Operation.ADDITION), EquipmentSlotType.MAINHAND); but I cant figure out how to get rid of the attribute when I add it. Is this the way I should be changing damage on a sword or should I use NBT or is there some other way of doing this?
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(1.14.4) Potion effect wont remove
Okay I'll get on that but why does the wither effect visual stay? I remove it the damage goes away but the visual effect stays
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(1.14.4) Potion effect wont remove
public class WitherSwordItem extends SwordItem{ private ArrayList<String> active = new ArrayList<String>(); private CoolDowns cooldown = new CoolDowns(); public WitherSwordItem(IItemTier p_i484601, int damage, float p_i484603, Properties p_i484604) { super(p_i484601, damage, p_i484603, p_i484604); } @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn){ String pName = playerIn.getDisplayName().toString(); ItemStack item = playerIn.getHeldItem(handIn); if(!worldIn.isRemote) { if (cooldown.isDone("WitherSwordRightClick", pName , 3000)){ if(!active.contains(pName)){ System.out.println("On"); active.add(pName); playerIn.addPotionEffect(new EffectInstance(Effects.WITHER, 999999999, 0)); item.addAttributeModifier(SharedMonsterAttributes.ATTACK_DAMAGE.getName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier",10, AttributeModifier.Operation.ADDITION), EquipmentSlotType.MAINHAND); item.damageItem(100, playerIn, null); }else{ System.out.println("Off"); active.remove(pName); playerIn.removeActivePotionEffect(Effects.WITHER); } } } if(worldIn.isRemote) { if (cooldown.isDone("WitherSwordRightClick2", pName , 3000)){ if(!active.contains(pName)) { playerIn.playSound(SoundEvents.ENTITY_WITHER_AMBIENT, 30, 0); }else { playerIn.playSound(SoundEvents.BLOCK_LAVA_EXTINGUISH, 30, 0); } } } return new ActionResult<ItemStack>(ActionResultType.SUCCESS, item); } }
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(1.14.4) Potion effect wont remove
How would I get rid of the visual effect on the client?
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(1.14.4) Potion effect wont remove
The damage dealing goes away but the visual effect stays, isn't checking if world.isremote is false doing it server side?
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(1.14.4) Potion effect wont remove
I managed to get everything to work except getting rid of the wither effect on the client side, I made a if(worldIn.isremote) statement to add the sounds which works fine. How would I get rid of the visual effect client side?
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(1.14.4) Potion effect wont remove
Well all the code runs but the playsound, addpotioneffect, removepotioneffect does nothing when I have if(!worldIn.isremote)
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(1.14.4) Potion effect wont remove
public class WitherSwordItem extends SwordItem{ private ArrayList<String> active = new ArrayList<String>(); private CoolDowns cooldown = new CoolDowns(); public WitherSwordItem(IItemTier p_i484601, int p_i484602, float p_i484603, Properties p_i484604) { super(p_i484601, p_i484602, p_i484603, p_i484604); } @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn){ String pName = playerIn.getDisplayName().toString(); ItemStack item = playerIn.getHeldItem(handIn); if(!worldIn.isRemote) { if (cooldown.isDone("WitherSwordRightClick", pName , 3000)){ if(!active.contains(pName)){ System.out.println("On"); active.add(pName); playerIn.addPotionEffect(new EffectInstance(Effects.WITHER, 999999999, 0)); playerIn.playSound(SoundEvents.ENTITY_WITHER_AMBIENT, 100, 0); }else{ System.out.println("Off"); active.remove(pName); System.out.println(worldIn.isRemote()); playerIn.removeActivePotionEffect(Effects.WITHER); playerIn.playSound(SoundEvents.BLOCK_LAVA_EXTINGUISH, 100, 0); } item.damageItem(1, playerIn, null); } } return new ActionResult<ItemStack>(ActionResultType.SUCCESS, item); } } I know if(!worldIn.isRemote) makes it false but the code doesn't run, I'm sorry i'm not getting how to do this
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(1.14.4) Potion effect wont remove
So I checked world.isremote and it = true right now which means its on the logical client. Thats interesting and all but how could I get playerIn.removeActivePotionEffect(Effects.WITHER); to actually remove the effect?
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(1.14.4) Potion effect wont remove
How would I get a line of code to run on the logical server?
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(1.14.4) Potion effect wont remove
I looked into it a bit and I'm confused, how would I go about making it false?
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(1.14.4) Potion effect wont remove
How do you modify potions server side?
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New Difficulty
Do you know what they renamed GuiButton, GuiOptions too? Also is there an easy way to figure out what the new class names are? Do you know what button id the difficulty is or is there an easy way for me to check. Last thing could you be more specific on how to do this i'm very confused.
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(1.14.4) OnEnchantEvent
Is there any events for when I enchant an item? Also is there an easy way to see all the events?
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New Difficulty
I've been looking around in the classes Difficulty and DifficultyInstance. I'm wondering how can I create a new constant to put with the others like easy,normal,hard mode setting? In other words can I make a new difficulty setting called Insane. Is there any documentation I can read about this? any mods I can look at? Or can someone give me a helping hand to get this to work?
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New Difficulty
1.14.4
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New Difficulty
I'm trying to make a new difficulty called Insane. Right now I have no clue how to get it to show up in the settings. Is there documentation I can read? Or can I get a helping hand to start this?
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SServerDifficultyPacket
I'm trying to get the current difficulty of the server or client.
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