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Custom Structures Generation in 1.14.4
Your still not even registering your structure correctly, you have your deferred register commented out...
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Custom Structures Generation in 1.14.4
Looking at your code, your structure piece does not add anything, and the chunks for your structure to spawn in is set to null. I suggest looking at vanilla structures as reference. As for your registries, the structures aren't registered in a valid way, I'd recommend looking at either event registries, deferred register, or object holder registries as a way to register your objects.
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[SOLVED] Eclipse not launching in 1.14
I have found that others are experiencing this issue, not just you. What forge version are you using?
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forge libraries not downloading
What version of the game and Forge?
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forge libraries not downloading
Is this from using the installer?
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[SOLVED] Eclipse not launching in 1.14
https://github.com/TheElectronWill/night-config/blob/master/core/src/main/java/com/electronwill/nightconfig/core/io/ParsingException.java You copied code from this link, and it had an "invalid character f" in that class
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[SOLVED] Eclipse not launching in 1.14
Do you have a custom config for your mod? (What Daemon said)
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[SOLVED] Eclipse not launching in 1.14
Perhaps check your config class?
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Question about Deferred Registry. (1.14.4)
https://gist.github.com/TheAGamePlayer/a621bfd50610325c42b6dc65c205040d Even if I fix the carver, I still get this error (Removing setSeed methods from custom Surface Builders have no effect)
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Question about Deferred Registry. (1.14.4)
https://gist.github.com/TheAGamePlayer/7eba140d3eb131c146d32067bac4e267 The Correct Registry Format https://gist.github.com/TheAGamePlayer/c6705673efb13a9f8a8e565b32c0f068 The Carver
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Question about Deferred Registry. (1.14.4)
https://gist.github.com/TheAGamePlayer/92d7cb6c3e8a968f0b8f0b0d1980eb30 Heres the Log
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[1.14.4] GUI is tiled
For the Screen, have you tried to put in your constructor "this.width = super.width * 2" & "this.height = super.height * 2" to double the size instead of setSize method?
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Question about Deferred Registry. (1.14.4)
https://gist.github.com/TheAGamePlayer/a45043863beb5cfcc7cdeb249cdb6dcf I was wondering if it would be possible to use Deferred Register without RegistryObjects (such as the example above) without it having any potential issues. The reason I wanted to avoid using RegistryObjects was to prevent crashes such as putting them in a list of carvable fluids for a carver and getting nullPointerException errors. Is this possible? Or should I go back to using Registry Objects?
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(SOLVED) Biome Layers spawning plains biomes instead of custom biomes in custom dimension?
And It was a simple oversight
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(SOLVED) Biome Layers spawning plains biomes instead of custom biomes in custom dimension?
My GitHub link: (sorry if my code is kinda messy, I'm just trying to get rid of all my bugs before I clean it up) https://github.com/TheAGamePlayer/The-Visionary-Mod/tree/VisionaryMod(1.14.4) My ocean biomes spawn in as intended, though where the land biomes would normally spawn, plains biomes appear instead. Perhaps this is a slight oversight on my part, though I've had no success so far.
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