
KTRD
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Tree Puncher
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Doesn't work for me, I still get water source when I destroy my block. And I don't get what this code should do with it.
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I made a block, that is always waterlogged with this: @Override public IFluidState getFluidState(BlockState state) { return Fluids.WATER.getStillFluidState(false); } But when I destroy it, a source of water remains in that place. How can I make water disappear with the block?