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  • BeardlessBrady

BeardlessBrady

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    January 18, 2013
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About BeardlessBrady

  • Rank
    Diamond Finder
  • Birthday 03/19/1887

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  • Gender
    Male
  • Location
    Canada
  • Personal Text
    Computer Science Student, Modder N00b.

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  1. BeardlessBrady

    [1.16.5] Adding arguments to DeferredRegister and RegistryObject

    BeardlessBrady replied to BeardlessBrady's topic in Modder Support

    Ok that makes sense. Last question: What format do I include data into the packetBuffer for the client? For instance if I want to include the BlockPos? https://github.com/Beardlessbrady/Currency-Mod/blob/master-1.16/src/main/java/com/beardlessbrady/gocurrency/blocks/vending/VendingBlock.java#L51-L52
    • 4 hours ago
    • 4 replies
  2. BeardlessBrady

    [1.16.5] Adding arguments to DeferredRegister and RegistryObject

    BeardlessBrady replied to BeardlessBrady's topic in Modder Support

    What do you mean by "On the server you create your container in INamedContainerProvider"?
    • Yesterday at 12:30 AM
    • 4 replies
  3. BeardlessBrady started following [1.16.4] Generating a resource pack on startup, [1.16.5] Adding arguments to DeferredRegister and RegistryObject, [1.16.5] StateData to ContainerScreen and and 3 others Saturday at 08:56 PM
  4. BeardlessBrady

    [1.16.5] Adding arguments to DeferredRegister and RegistryObject

    BeardlessBrady posted a topic in Modder Support

    I got the new way of registering things working. I want to send the tile entity through my container so I have access to the BlockPos in the container (for sending packets). I'm just not sure how, if I add the tile to the constructor of the container how do I add the tile to the register? https://github.com/Beardlessbrady/Currency-Mod/blob/master-1.16/src/main/java/com/beardlessbrady/gocurrency/init/CommonRegistry.java
    • Saturday at 08:56 PM
    • 4 replies
  5. BeardlessBrady

    [1.16.5] StateData to ContainerScreen

    BeardlessBrady posted a topic in Modder Support

    I am trying to change some stateData via a button in the containerScreen. What is the best way to do that? Should I be using packets to send to the client whenever stateData is changed and back to the server when the client changes it?
    • Saturday at 03:53 PM
    • 1 reply
  6. BeardlessBrady

    [1.16.4] Null when OpenGUI

    BeardlessBrady replied to BeardlessBrady's topic in Modder Support

    Ah.. Thats what I get for stopping half way through and not double checking, thanks!
    • Tuesday at 10:35 PM
    • 2 replies
  7. BeardlessBrady

    [1.16.4] Null when OpenGUI

    BeardlessBrady posted a topic in Modder Support

    While trying to open a gui in my block my console returns with this error: https://pastebin.com/XNYzf9pe Its basically saying that something is null on line 51. I am checking if namedContainerProvider is null and its doubtful the player is null so that means the NetworkHooks is returning null? How does one fix that issue. Below is a link to the line the error is referring to: https://github.com/Beardlessbrady/Currency-Mod/blob/master-1.16/src/main/java/com/beardlessbrady/gocurrency/blocks/vending/VendingBlock.java#L51
    • Tuesday at 09:54 PM
    • 2 replies
  8. BeardlessBrady

    [1.16.4] Tile Registration

    BeardlessBrady replied to BeardlessBrady's topic in Modder Support

    Ah there ya go! Thanks.
    • Tuesday at 08:56 PM
    • 2 replies
  9. BeardlessBrady

    [1.16.4] Tile Registration

    BeardlessBrady posted a topic in Modder Support

    Hello, I am having issues registering my tile entity. Here is my code as well as a link to the code in my github. The IDE is complaining that 'TileEntityType.Builder.create' has invalid arguments // Tiles public static final DeferredRegister<TileEntityType<?>> TILE_ENTITY_TYPES = DeferredRegister.create(ForgeRegistries.TILE_ENTITIES, GOCurrency.MODID); public static final RegistryObject<TileEntityType<VendingTile>> TILE_VENDING = TILE_ENTITY_TYPES.register("vending_te", () -> TileEntityType.Builder.create(VendingTile::new, BLOCK_VENDING.get()).build(null)); https://github.com/Beardlessbrady/Currency-Mod/blob/95230ca4ee2d290b3e5f3ef81810a27f73137625/src/main/java/com/beardlessbrady/gocurrency/handlers/CommonRegistry.java#L42-L43
    • Tuesday at 08:43 PM
    • 2 replies
  10. BeardlessBrady

    [1.16.4] Copying file from assets to config folder

    BeardlessBrady posted a topic in Modder Support

    I am trying to create a resource pack on mod load. I have everything but creating the default assets, Is there a way to grab an asset file and copy it to the config folder without going through the jar and copy/pasting it?
    • February 28
  11. BeardlessBrady

    [1.16.4] Generating a resource pack on startup

    BeardlessBrady posted a topic in Modder Support

    Im looking to generate a resource pack on startup if it hasen't been generated before. There must be a way to generate files in the running environment as thats what the config files are. I assume its fileIO stuff but I am not sure if there is anything special to do it through forge and to get the resourcePack folder location.
    • February 28
    • 1 reply
  12. BeardlessBrady

    [1.16.4] Creating Sub items through NBT from config

    BeardlessBrady replied to BeardlessBrady's topic in Modder Support

    Oh, well that is great information! Thanks for the help.
    • February 27
    • 12 replies
  13. BeardlessBrady

    [1.16.4] Creating Sub items through NBT from config

    BeardlessBrady replied to BeardlessBrady's topic in Modder Support

    So is it possible to re fill the item group later on during the FMLCommonSetupEvent like you said?
    • February 27
    • 12 replies
  14. BeardlessBrady

    [1.16.4] Creating Sub items through NBT from config

    BeardlessBrady replied to BeardlessBrady's topic in Modder Support

    It seems even isolating it in the #fillItemGroup still has the config coming out null.
    • February 27
    • 12 replies
  15. BeardlessBrady

    [1.16.4] Creating Sub items through NBT from config

    BeardlessBrady replied to BeardlessBrady's topic in Modder Support

    Alright, I will abstain from doing any config stuff in the constructor.
    • February 27
    • 12 replies
  16. BeardlessBrady

    [1.16.4] Creating Sub items through NBT from config

    BeardlessBrady replied to BeardlessBrady's topic in Modder Support

    To make them appear in the creative menu?
    • February 27
    • 12 replies
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